aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCarbenium <carbenium@outlook.com>2015-06-02 14:40:11 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-06-26 02:59:41 +0100
commit4a9bbbda14b0e4a65d25aea18946e115c48a0c86 (patch)
treec34e467a4547e290f22ea8e7b59f6b7942b8f0fa
parentedc2476e84fba6e2696c93001e19a5eae7714a3c (diff)
Merge pull request #14780 from mik1893/immune_to_npc_flag
Core/Creature: UNIT_FLAG_IMMUNE_TO_NPC check only vs non-player targets (cherry picked from commit 125d839a1878d3d3d0cbc193298f385560e268c9)
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 3e2f1874147..a9f91ede933 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1407,9 +1407,6 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
if (IsCivilian())
return false;
- if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
- return false;
-
// Do not attack non-combat pets
if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;