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author_manuel_ <manue.l@live.com.ar>2010-10-21 23:24:12 -0300
committer_manuel_ <manue.l@live.com.ar>2010-10-21 23:24:12 -0300
commit4ab3b63646004bf6386c0a0c6bb7a956b6f94ef3 (patch)
tree3932124701348c36b22b6605bdb5ada1da21a5e6
parenta1319a20200d44a6893287e7a0b4bf05b0f9a0ef (diff)
Core/Scripts: Applied some Coding Standards.
--HG-- branch : trunk
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp94
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp25
3 files changed, 73 insertions, 64 deletions
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index e77c31ecaf8..3621ad1567b 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -63,59 +63,60 @@ class boss_archaedas : public CreatureScript
struct boss_archaedasAI : public ScriptedAI
{
- boss_archaedasAI(Creature *c) : ScriptedAI(c)
+ boss_archaedasAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = me->GetInstanceScript();
}
uint32 uiTremorTimer;
int32 iAwakenTimer;
- uint32 WallMinionTimer;
+ uint32 uiWallMinionTimer;
bool bWakingUp;
- bool guardiansAwake;
- bool vaultWalkersAwake;
+ bool bGuardiansAwake;
+ bool bVaultWalkersAwake;
InstanceScript* pInstance;
void Reset()
{
uiTremorTimer = 60000;
iAwakenTimer = 0;
- WallMinionTimer = 10000;
+ uiWallMinionTimer = 10000;
bWakingUp = false;
- guardiansAwake = false;
- vaultWalkersAwake = false;
+ bGuardiansAwake = false;
+ bVaultWalkersAwake = false;
if (pInstance)
- pInstance->SetData (NULL, 5); // respawn any dead minions
+ pInstance->SetData(NULL, 5); // respawn any dead minions
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
- void ActivateMinion (uint64 guid, bool flag)
+ void ActivateMinion(uint64 uiGuid, bool bFlag)
{
- Unit *minion = Unit::GetUnit(*me, guid);
+ Unit* pMinion = Unit::GetUnit(*me, uiGuid);
- if (minion && minion->isAlive())
+ if (pMinion && pMinion->isAlive())
{
- DoCast (minion, SPELL_AWAKEN_VAULT_WALKER, flag);
- minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN,true);
+ DoCast(pMinion, SPELL_AWAKEN_VAULT_WALKER, bFlag);
+ pMinion->CastSpell(pMinion, SPELL_ARCHAEDAS_AWAKEN,true);
}
}
void EnterCombat(Unit * /*who*/)
{
- me->setFaction (14);
- me->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag (UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE);
+ me->setFaction(14);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE);
}
- void SpellHit (Unit* /*caster*/, const SpellEntry *spell)
+ void SpellHit(Unit* /*caster*/, const SpellEntry *spell)
{
// Being woken up from the altar, start the awaken sequence
- if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN)) {
+ if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN))
+ {
me->MonsterYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,SOUND_AGGRO);
iAwakenTimer = 4000;
@@ -129,15 +130,17 @@ class boss_archaedas : public CreatureScript
DoPlaySoundToSet(me, SOUND_KILL);
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(const uint32 uiDiff)
{
if (!pInstance)
return;
// we're still doing awaken animation
- if (bWakingUp && iAwakenTimer >= 0) {
- iAwakenTimer -= diff;
+ if (bWakingUp && iAwakenTimer >= 0)
+ {
+ iAwakenTimer -= uiDiff;
return; // dont do anything until we are done
- } else if (bWakingUp && iAwakenTimer <= 0) {
+ } else if (bWakingUp && iAwakenTimer <= 0)
+ {
bWakingUp = false;
AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0)));
return; // dont want to continue until we finish the AttackStart method
@@ -148,14 +151,16 @@ class boss_archaedas : public CreatureScript
return;
// wake a wall minion
- if (WallMinionTimer <= diff) {
+ if (uiWallMinionTimer <= uiDiff)
+ {
pInstance->SetData (DATA_MINIONS, IN_PROGRESS);
- WallMinionTimer = 10000;
- } else WallMinionTimer -= diff;
+ uiWallMinionTimer = 10000;
+ } else uiWallMinionTimer -= uiDiff;
//If we are <66 summon the guardians
- if (!guardiansAwake && !HealthAbovePct(66)) {
+ if (!bGuardiansAwake && !HealthAbovePct(66))
+ {
ActivateMinion(pInstance->GetData64(5),true); // EarthenGuardian1
ActivateMinion(pInstance->GetData64(6),true); // EarthenGuardian2
ActivateMinion(pInstance->GetData64(7),true); // EarthenGuardian3
@@ -164,33 +169,35 @@ class boss_archaedas : public CreatureScript
ActivateMinion(pInstance->GetData64(10),false); // EarthenGuardian6
me->MonsterYell(SAY_SUMMON,LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(me, SOUND_SUMMON);
- guardiansAwake = true;
+ bGuardiansAwake = true;
}
//If we are <33 summon the vault walkers
- if (!vaultWalkersAwake && !HealthAbovePct(33)) {
+ if (!bVaultWalkersAwake && !HealthAbovePct(33))
+ {
ActivateMinion(pInstance->GetData64(1),true); // VaultWalker1
ActivateMinion(pInstance->GetData64(2),true); // VaultWalker2
ActivateMinion(pInstance->GetData64(3),true); // VaultWalker3
ActivateMinion(pInstance->GetData64(4),false); // VaultWalker4
me->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(me, SOUND_SUMMON2);
- vaultWalkersAwake = true;
+ bVaultWalkersAwake = true;
}
- if (uiTremorTimer <= diff)
+ if (uiTremorTimer <= uiDiff)
{
//Cast
DoCast(me->getVictim(), SPELL_GROUND_TREMOR);
//45 seconds until we should cast this agian
uiTremorTimer = 45000;
- } else uiTremorTimer -= diff;
+ } else uiTremorTimer -= uiDiff;
DoMeleeAttackIfReady();
}
- void JustDied (Unit * /*pKiller*/) {
+ void JustDied (Unit * /*pKiller*/)
+ {
if (pInstance)
{
pInstance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door
@@ -262,7 +269,8 @@ class mob_archaedas_minions : public CreatureScript
void SpellHit (Unit* /*caster*/, const SpellEntry *spell) {
// time to wake up, start animation
- if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN)){
+ if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN))
+ {
iAwakenTimer = 5000;
bWakingUp = true;
}
@@ -274,13 +282,15 @@ class mob_archaedas_minions : public CreatureScript
ScriptedAI::MoveInLineOfSight(who);
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(const uint32 uiDiff)
{
// we're still in the awaken animation
- if (bWakingUp && iAwakenTimer >= 0) {
- iAwakenTimer -= diff;
+ if (bWakingUp && iAwakenTimer >= 0)
+ {
+ iAwakenTimer -= uiDiff;
return; // dont do anything until we are done
- } else if (bWakingUp && iAwakenTimer <= 0) {
+ } else if (bWakingUp && iAwakenTimer <= 0)
+ {
bWakingUp = false;
bAmIAwake = true;
// AttackStart(Unit::GetUnit(*me, pInstance->GetData64(0))); // whoWokeArchaedasGUID
@@ -321,9 +331,9 @@ class mob_stonekeepers : public CreatureScript
struct mob_stonekeepersAI : public ScriptedAI
{
- mob_stonekeepersAI(Creature *c) : ScriptedAI(c)
+ mob_stonekeepersAI(Creature* pCreature) : ScriptedAI(pCreature)
{
- pInstance = (me->GetInstanceScript());
+ pInstance = me->GetInstanceScript();
}
InstanceScript* pInstance;
@@ -338,9 +348,9 @@ class mob_stonekeepers : public CreatureScript
void EnterCombat(Unit * /*who*/)
{
- me->setFaction (14);
- me->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ me->setFaction(14);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
void UpdateAI(const uint32 /*diff*/)
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index 161d043d35a..9f3e7d4990e 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -42,7 +42,7 @@ class boss_ironaya : public CreatureScript
struct boss_ironayaAI : public ScriptedAI
{
- boss_ironayaAI(Creature *c) : ScriptedAI(c) {}
+ boss_ironayaAI(Creature* pCreature) : ScriptedAI(pCreature) {}
uint32 uiArcingTimer;
bool bHasCastedWstomp;
@@ -60,7 +60,7 @@ class boss_ironaya : public CreatureScript
DoScriptText(SAY_AGGRO, me);
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
if (!UpdateVictim())
@@ -72,24 +72,24 @@ class boss_ironaya : public CreatureScript
DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
- Unit* Target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
+ Unit* pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
- if (!Target || Target == me->getVictim())
- Target = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);
+ if (!pTarget || pTarget == me->getVictim())
+ pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);
- if (Target)
- me->TauntApply(Target);
+ if (pTarget)
+ me->TauntApply(pTarget);
//Shouldn't cast this agian
bHasCastedKnockaway = true;
}
//uiArcingTimer
- if (uiArcingTimer <= diff)
+ if (uiArcingTimer <= uiDiff)
{
DoCast(me, SPELL_ARCINGSMASH);
uiArcingTimer = 13000;
- } else uiArcingTimer -= diff;
+ } else uiArcingTimer -= uiDiff;
if (!bHasCastedWstomp && HealthBelowPct(25))
{
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index ec4355e7140..aa9f4568ffd 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -53,7 +53,7 @@ class mob_jadespine_basilisk : public CreatureScript
struct mob_jadespine_basiliskAI : public ScriptedAI
{
- mob_jadespine_basiliskAI(Creature *c) : ScriptedAI(c) {}
+ mob_jadespine_basiliskAI(Creature* pCreature) : ScriptedAI(pCreature) {}
uint32 uiCslumberTimer;
@@ -66,14 +66,14 @@ class mob_jadespine_basilisk : public CreatureScript
{
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//uiCslumberTimer
- if (uiCslumberTimer <= diff)
+ if (uiCslumberTimer <= uiDiff)
{
//Cast
DoCastVictim(SPELL_CRYSTALLINE_SLUMBER, true);
@@ -81,15 +81,15 @@ class mob_jadespine_basilisk : public CreatureScript
//Stop attacking target thast asleep and pick new target
uiCslumberTimer = 28000;
- Unit* Target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
+ Unit* pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
- if (!Target || Target == me->getVictim())
- Target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
+ if (!pTarget || pTarget == me->getVictim())
+ pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (Target)
- me->TauntApply(Target);
+ if (pTarget)
+ me->TauntApply(pTarget);
- } else uiCslumberTimer -= diff;
+ } else uiCslumberTimer -= uiDiff;
DoMeleeAttackIfReady();
}
@@ -112,11 +112,10 @@ class go_keystone_chamber : public GameObjectScript
public:
go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { }
- bool OnGossipHello(Player *pPlayer, GameObject * pGo)
+ bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
- if (pInstance)
- pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
+ pInstance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
return false;
}
@@ -139,7 +138,7 @@ class AreaTrigger_at_map_chamber : public AreaTriggerScript
bool OnTrigger(Player* pPlayer, AreaTriggerEntry const* /*trigger*/)
{
- if (pPlayer && ((Player*)pPlayer)->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE)
+ if (pPlayer->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE)
pPlayer->AreaExploredOrEventHappens(QUEST_HIDDEN_CHAMBER);
return true;