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authorMachiavelli <machiavelli.trinity@gmail.com>2010-12-31 01:40:31 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2010-12-31 01:40:31 +0100
commit4b0341c167ad80c815c0fbacdbae2148105dc479 (patch)
tree4e7fcaa4760e712ee51e457d9b67f90b822e865b
parent2cb1987a0a3f9f222e2cf29efb64bc6af74c57a9 (diff)
Core/Vehicles: Add an assert to trace down crash in Vehicle::RelocatePassengers
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index b28717250dd..6e4d49f65ef 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -432,6 +432,8 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = itr->second.passenger)
{
+ ASSERT(passenger->IsInWorld());
+
float px = x + passenger->m_movementInfo.t_pos.m_positionX;
float py = y + passenger->m_movementInfo.t_pos.m_positionY;
float pz = z + passenger->m_movementInfo.t_pos.m_positionZ;