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authorMeji <alvaro.megias@outlook.com>2022-10-01 00:11:52 +0200
committerGitHub <noreply@github.com>2022-10-01 00:11:52 +0200
commit4b06b8ec1e3ccc153a44b3eb2e8487641cfae98d (patch)
treeadd40ab7bc52756980a69f0cc270fc6185d61363
parent9bc78bc06913c06157069467b870f6cf54dbb6be (diff)
Core/Units: Set UNIT_FLAG2_*_AOI dynamically according to the VisibilityDistanceType set on the creature (#28284)
-rw-r--r--src/server/game/Entities/Object/Object.cpp19
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h4
2 files changed, 21 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 4aaf3a5971b..88870a1ba1c 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -878,6 +878,25 @@ void WorldObject::SetVisibilityDistanceOverride(VisibilityDistanceType type)
if (GetTypeId() == TYPEID_PLAYER)
return;
+ if (Creature* creature = ToCreature())
+ {
+ creature->RemoveUnitFlag2(UNIT_FLAG2_LARGE_AOI | UNIT_FLAG2_GIGANTIC_AOI | UNIT_FLAG2_INFINITE_AOI);
+ switch (type)
+ {
+ case VisibilityDistanceType::Large:
+ creature->SetUnitFlag2(UNIT_FLAG2_LARGE_AOI);
+ break;
+ case VisibilityDistanceType::Gigantic:
+ creature->SetUnitFlag2(UNIT_FLAG2_GIGANTIC_AOI);
+ break;
+ case VisibilityDistanceType::Infinite:
+ creature->SetUnitFlag2(UNIT_FLAG2_INFINITE_AOI);
+ break;
+ default:
+ break;
+ }
+ }
+
m_visibilityDistanceOverride = VisibilityDistances[AsUnderlyingType(type)];
}
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index c523b9bee11..c71b061b07e 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -209,10 +209,10 @@ enum UnitFlags2 : uint32
UNIT_FLAG2_MIRROR_IMAGE | UNIT_FLAG2_FORCE_MOVEMENT | UNIT_FLAG2_DISARM_OFFHAND |
UNIT_FLAG2_DISABLE_PRED_STATS | UNIT_FLAG2_ALLOW_CHANGING_TALENTS | UNIT_FLAG2_DISARM_RANGED |
/* UNIT_FLAG2_REGENERATE_POWER | */ UNIT_FLAG2_RESTRICT_PARTY_INTERACTION |
- UNIT_FLAG2_PREVENT_SPELL_CLICK | UNIT_FLAG2_INTERACT_WHILE_HOSTILE | /* UNIT_FLAG2_CANNOT_TURN | */
+ UNIT_FLAG2_PREVENT_SPELL_CLICK | UNIT_FLAG2_INTERACT_WHILE_HOSTILE | /* UNIT_FLAG2_UNK2 | */
/* UNIT_FLAG2_PLAY_DEATH_ANIM | */ UNIT_FLAG2_ALLOW_CHEAT_SPELLS | UNIT_FLAG2_SUPPRESS_HIGHLIGHT_WHEN_TARGETED_OR_MOUSED_OVER |
UNIT_FLAG2_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS | UNIT_FLAG2_LARGE_AOI | UNIT_FLAG2_GIGANTIC_AOI | UNIT_FLAG2_NO_ACTIONS |
- UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS | UNIT_FLAG2_DONT_GENERATE_COMBAT_LOG_WHEN_ENGAGED_WITH_NPCS | /* UNIT_FLAG2_UNTARGETABLE_BY_CLIENT | */ UNIT_FLAG2_ATTACKER_IGNORES_MINIMUM_RANGES |
+ UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS | UNIT_FLAG2_DONT_GENERATE_COMBAT_LOG_WHEN_ENGAGED_WITH_NPCS | UNIT_FLAG2_ATTACKER_IGNORES_MINIMUM_RANGES |
UNIT_FLAG2_UNINTERACTIBLE_IF_HOSTILE | UNIT_FLAG2_UNUSED_11 | UNIT_FLAG2_INFINITE_AOI | UNIT_FLAG2_UNUSED_13), // SKIP
UNIT_FLAG2_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG2_DISALLOWED) // SKIP