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authorOvahlord <dreadkiller@gmx.de>2025-01-12 18:52:20 +0100
committerShauren <shauren.trinity@gmail.com>2025-01-12 19:10:31 +0100
commit4b7465aad8bb93b69da3a8beeb538d8e63569d0b (patch)
tree1c1d9c7f26d641fb7b5d03aa9febd89667ffa85d
parent1dc2e8fdc565ea35a4f6b442261da8566e81ca86 (diff)
Core/Spells: send rune cooldowns even after miss to match sniff data
(cherry picked from commit 7d5e794fd368a95d838b6ff33250460e6a6a634c)
-rw-r--r--src/server/game/Spells/Spell.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index eb43009aa1f..af61faa12bc 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4910,10 +4910,7 @@ void Spell::SendSpellGo()
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST))
{
castFlags |= CAST_FLAG_NO_GCD; // not needed, but it's being sent according to sniffs
-
- // Only send rune cooldowns when there has been a change
- if (m_runesState != m_caster->ToPlayer()->GetRunesState())
- castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
+ castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
}
if (m_targets.HasTraj())