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author | Shauren <shauren.trinity@gmail.com> | 2022-05-06 22:17:16 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-05-06 22:17:16 +0200 |
commit | 4bc02e3744c67fc4ccd5447f3290a4710c6b1cb5 (patch) | |
tree | dddfba7deef5c6f14b8434f1b215451e8e1a5cd2 | |
parent | 94aac14b4da2d6d2b7565dfdb91313f09a87f168 (diff) |
Core/Items: Use correct error message when swapping weapons in combat too quickly
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index eb12ee8b6b4..bedb84f795f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -11488,7 +11488,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool } if (IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer != 0) - return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err + return EQUIP_ERR_ITEM_COOLDOWN; if (IsNonMeleeSpellCast(false)) return EQUIP_ERR_CLIENT_LOCKED_OUT; |