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authorShauren <shauren.trinity@gmail.com>2022-05-06 22:17:16 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-06 22:17:16 +0200
commit4bc02e3744c67fc4ccd5447f3290a4710c6b1cb5 (patch)
treedddfba7deef5c6f14b8434f1b215451e8e1a5cd2
parent94aac14b4da2d6d2b7565dfdb91313f09a87f168 (diff)
Core/Items: Use correct error message when swapping weapons in combat too quickly
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index eb12ee8b6b4..bedb84f795f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -11488,7 +11488,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
}
if (IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
- return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err
+ return EQUIP_ERR_ITEM_COOLDOWN;
if (IsNonMeleeSpellCast(false))
return EQUIP_ERR_CLIENT_LOCKED_OUT;