diff options
| author | DDuarte <dnpd.dd@gmail.com> | 2014-09-03 16:53:45 +0100 |
|---|---|---|
| committer | DDuarte <dnpd.dd@gmail.com> | 2014-09-03 16:54:54 +0100 |
| commit | 4bc8444a7a92817bf8bbc1df28d553b253dc6dc4 (patch) | |
| tree | f39a6a5e943879fb6ee0a36f763eefd0c55bc1fd | |
| parent | 20bbdcbde9859c389e626c422ec60b45dac4b1b4 (diff) | |
Core/BG: Write the proper number of bits when sending SMSG_BATTLEFIELD_LIST
"Kill the flush", they said.
Fixes #12350
| -rw-r--r-- | src/server/game/Battlegrounds/BattlegroundMgr.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index ca949627cd4..1ef785546a8 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -898,7 +898,6 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid data->WriteBit(0); // unk data->WriteBit(0); // unk - data->FlushBits(); size_t count_pos = data->bitwpos(); data->WriteBits(0, 24); // placeholder |
