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authormegamage <none@none>2009-03-28 17:33:46 -0600
committermegamage <none@none>2009-03-28 17:33:46 -0600
commit4bf4575f9a9542fc8f264f6adb0a19783204f3ef (patch)
tree64603dde8cb21c169357d2a88e047105facd081d
parent2ab52aa2a12edf8411a8231101957c59f2ec2bc1 (diff)
Fix typo in spell block chance calc Author: pasdVn
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 056c2fa8952..91e2338e4fc 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2682,8 +2682,8 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt
((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
return false;
- float blockChance = GetUnitBlockChance();
- blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
+ float blockChance = pVictim->GetUnitBlockChance();
+ blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
if (roll_chance_f(blockChance))
return true;
}