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authorNyeriah <sarah.trysan@live.com>2016-07-28 00:48:20 -0300
committerNyeriah <sarah.trysan@live.com>2016-07-28 00:48:20 -0300
commit4c4d92faa3b9e82fbabffb03eb63761b282f03a2 (patch)
treee9bf9b816259ab3023eb32315d826fbb5ce94787
parentda204ad78c0a960da9fe3ea009ac91f8f39b6af2 (diff)
Scripts/Karazhan: Rework Attumen the Huntsman's script
Change log: - Timers are more accurate - Corrected Charge ability ID based on 6.x researches - Added Midnight's missing emotes - Fixed issue with instance being stuck in combat in case of wipes - Solved the rare scenario where Attumen would be summoned multiple times - Visual spell on 3rd phase transition added - Attumen and Midnight can now be damaged during 3rd phase transition - Midnight calls for the aid of every horse still alive in the stables - Use proper spells to summon Attumen and handle transitions - Now despawns on evade Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
-rw-r--r--sql/updates/world/3.3.5/2016_07_28_00_world.sql53
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp471
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.h3
3 files changed, 310 insertions, 217 deletions
diff --git a/sql/updates/world/3.3.5/2016_07_28_00_world.sql b/sql/updates/world/3.3.5/2016_07_28_00_world.sql
new file mode 100644
index 00000000000..89d9d616efb
--- /dev/null
+++ b/sql/updates/world/3.3.5/2016_07_28_00_world.sql
@@ -0,0 +1,53 @@
+SET @ATTUMEN_UNMOUNTED := 15550;
+SET @ATTUMEN_MOUNTED := 16152;
+SET @MIDNIGHT := 16151;
+SET @GMIDNIGHT := 135159;
+
+DELETE FROM `creature_text` WHERE `entry` IN (@MIDNIGHT, @ATTUMEN_UNMOUNTED, @ATTUMEN_MOUNTED);
+INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
+(@ATTUMEN_UNMOUNTED, 0, 0, 'It was... inevitable.', 14, 0, 100, 0, 0, 9169, 13460, 0, 'attumen SAY_KILL1'),
+(@ATTUMEN_UNMOUNTED, 0, 1, 'Another trophy to add to my collection!', 14, 0, 100, 0, 0, 9300, 15333, 0,'attumen SAY_KILL2'),
+(@ATTUMEN_UNMOUNTED, 1, 0, 'Such easy sport.', 14, 0, 100, 0, 0, 9170, 0, 0,'attumen SAY_RANDOM1'),
+(@ATTUMEN_UNMOUNTED, 1, 1, 'Amateurs! Do not think you can best me! I kill for a living.', 14, 0, 100, 0, 0, 9304, 0, 0, 'attumen SAY_RANDOM2'),
+(@ATTUMEN_UNMOUNTED, 2, 0, 'Weapons are merely a convenience for a warrior of my skill!', 14, 0, 100, 0, 0, 9166, 13490, 0, 'attumen SAY_DISARMED'),
+(@ATTUMEN_UNMOUNTED, 3, 0, 'Well done, Midnight!', 14, 0, 100, 0, 0, 9173, 15334, 0, 'attumen SAY_MIDNIGHT_KILL'),
+(@ATTUMEN_UNMOUNTED, 4, 0, 'Cowards! Wretches!', 14, 0, 100, 0, 0, 9167, 13459, 0, 'attumen SAY_APPEAR1'),
+(@ATTUMEN_UNMOUNTED, 4, 1, 'Who dares attack the steed of the Huntsman?', 14, 0, 100, 0, 0, 9298, 15378, 0, 'attumen SAY_APPEAR2'),
+(@ATTUMEN_UNMOUNTED, 4, 2, 'Perhaps you would rather test yourselves against a more formidable opponent?!', 14, 0, 100, 0, 0, 9299, 15379, 0, 'attumen SAY_APPEAR3'),
+(@ATTUMEN_UNMOUNTED, 5, 0, 'Come Midnight, let\'s disperse this petty rabble!', 14, 0, 100, 0, 0, 9168, 13456, 0, 'attumen SAY_MOUNT'),
+
+(@ATTUMEN_MOUNTED, 0, 0, 'It was... inevitable.', 14, 0, 100, 0, 0, 9169, 13460, 0, 'attumen SAY_KILL1'),
+(@ATTUMEN_MOUNTED, 0, 1, 'Another trophy to add to my collection!', 14, 0, 100, 0, 0, 9300, 15333, 0,'attumen SAY_KILL2'),
+(@ATTUMEN_MOUNTED, 1, 0, 'Such easy sport.', 14, 0, 100, 0, 0, 9170, 0, 0,'attumen SAY_RANDOM1'),
+(@ATTUMEN_MOUNTED, 1, 1, 'Amateurs! Do not think you can best me! I kill for a living.', 14, 0, 100, 0, 0, 9304, 0, 0, 'attumen SAY_RANDOM2'),
+(@ATTUMEN_MOUNTED, 2, 0, 'Weapons are merely a convenience for a warrior of my skill!', 14, 0, 100, 0, 0, 9166, 13490, 0, 'attumen SAY_DISARMED'),
+(@ATTUMEN_MOUNTED, 3, 0, 'Always knew... someday I would become... the hunted.', 14, 0, 100, 0, 0, 9165, 13462, 0, 'attumen SAY_DEATH'),
+
+(@MIDNIGHT, 0, 0, '%s calls for her master!', 16, 0, 100, 0, 0, 0, 13439, 0, 'midnight EMOTE_CALL_ATTUMEN'),
+(@MIDNIGHT, 1, 0, '%s rushes to her master\'s aid.', 16, 0, 100, 0, 0, 0, 13455, 0, 'midnight EMOTE_MOUNT_UP');
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 13 AND `SourceEntry` = 29770;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(13, 1, 29770, 0, 0, 31, 0, 3, 15550, 0, 0, 0, 0, '', 'Mount spell only hit Attumen the Huntsmen');
+
+DELETE FROM `creature_formations` WHERE `leaderGUID` = 135159;
+INSERT INTO `creature_formations` (`leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI`, `point_1`, `point_2`) VALUES
+(@GMIDNIGHT, @GMIDNIGHT, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135828, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135836, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135829, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135839, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135833, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135840, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135834, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135830, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135841, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135842, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135831, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135837, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135838, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135832, 0, 0, 1, 0, 0),
+(@GMIDNIGHT, 135835, 0, 0, 1, 0, 0);
+
+UPDATE `creature_template` SET `ScriptName` = 'boss_attumen', `lootid` = @ATTUMEN_MOUNTED WHERE `entry` = @ATTUMEN_MOUNTED;
+UPDATE `creature_loot_template` SET `entry` = @ATTUMEN_MOUNTED WHERE `entry` = @ATTUMEN_UNMOUNTED;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 43ef7e006ef..b0c0cecbc07 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -28,25 +28,42 @@ EndScriptData */
#include "SpellInfo.h"
#include "karazhan.h"
-enum Midnight
+enum Texts
{
- SAY_MIDNIGHT_KILL = 0,
- SAY_APPEAR = 1,
- SAY_MOUNT = 2,
-
- SAY_KILL = 0,
- SAY_DISARMED = 1,
- SAY_DEATH = 2,
- SAY_RANDOM = 3,
-
- SPELL_SHADOWCLEAVE = 29832,
- SPELL_INTANGIBLE_PRESENCE = 29833,
- SPELL_BERSERKER_CHARGE = 26561, //Only when mounted
+ SAY_KILL = 0,
+ SAY_RANDOM = 1,
+ SAY_DISARMED = 2,
+ SAY_MIDNIGHT_KILL = 3,
+ SAY_APPEAR = 4,
+ SAY_MOUNT = 5,
+
+ SAY_DEATH = 3,
+
+ // Midnight
+ EMOTE_CALL_ATTUMEN = 0,
+ EMOTE_MOUNT_UP = 1
+};
- MOUNTED_DISPLAYID = 16040,
+enum Spells
+{
+ // Attumen
+ SPELL_SHADOWCLEAVE = 29832,
+ SPELL_INTANGIBLE_PRESENCE = 29833,
+ SPELL_SPAWN_SMOKE = 10389,
+ SPELL_CHARGE = 29847,
+
+ // Midnight
+ SPELL_KNOCKDOWN = 29711,
+ SPELL_SUMMON_ATTUMEN = 29714,
+ SPELL_MOUNT = 29770,
+ SPELL_SUMMON_ATTUMEN_MOUNTED = 29799
+};
- //Attumen (@todo Use the summoning spell instead of Creature id. It works, but is not convenient for us)
- SUMMON_ATTUMEN = 15550,
+enum Phases
+{
+ PHASE_NONE,
+ PHASE_ATTUMEN_ENGAGES,
+ PHASE_MOUNTED
};
class boss_attumen : public CreatureScript
@@ -54,75 +71,209 @@ class boss_attumen : public CreatureScript
public:
boss_attumen() : CreatureScript("boss_attumen") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_attumenAI(creature);
- }
-
- struct boss_attumenAI : public ScriptedAI
+ struct boss_attumenAI : public BossAI
{
- boss_attumenAI(Creature* creature) : ScriptedAI(creature)
+ boss_attumenAI(Creature* creature) : BossAI(creature, DATA_ATTUMEN)
{
Initialize();
-
- Phase = 1;
-
- CleaveTimer = urand(10000, 15000);
- CurseTimer = 30000;
- RandomYellTimer = urand(30000, 60000); //Occasionally yell
- ChargeTimer = 20000;
- }
+ }
void Initialize()
{
- ResetTimer = 0;
- Midnight.Clear();
+ _midnightGUID.Clear();
+ _phase = PHASE_NONE;
}
- ObjectGuid Midnight;
- uint8 Phase;
- uint32 CleaveTimer;
- uint32 CurseTimer;
- uint32 RandomYellTimer;
- uint32 ChargeTimer; //only when mounted
- uint32 ResetTimer;
-
void Reset() override
{
Initialize();
+ BossAI::Reset();
+ }
+
+ void EnterEvadeMode(EvadeReason /*why*/) override
+ {
+ if (Creature* midnight = ObjectAccessor::GetCreature(*me, _midnightGUID))
+ BossAI::_DespawnAtEvade(10, midnight);
+
+ me->DespawnOrUnsummon();
}
- void EnterEvadeMode(EvadeReason why) override
+ void ScheduleTasks() override
{
- ScriptedAI::EnterEvadeMode(why);
- ResetTimer = 2000;
+ scheduler.Schedule(Seconds(15), Seconds(25), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_SHADOWCLEAVE);
+ task.Repeat(Seconds(15), Seconds(25));
+ });
+
+ scheduler.Schedule(Seconds(25), Seconds(45), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target,SPELL_INTANGIBLE_PRESENCE);
+
+ task.Repeat(Seconds(25), Seconds(45));
+ });
+
+ scheduler.Schedule(Seconds(30), Seconds(60), [this](TaskContext task)
+ {
+ Talk(SAY_RANDOM);
+ task.Repeat(Seconds(30), Seconds(60));
+ });
}
- void EnterCombat(Unit* /*who*/) override { }
+ void DamageTaken(Unit* /*attacker*/, uint32 &damage) override
+ {
+ // Attumen does not die until he mounts Midnight, let health fall to 1 and prevent further damage.
+ if (damage >= me->GetHealth() && _phase != PHASE_MOUNTED)
+ damage = me->GetHealth() - 1;
+
+ if (_phase == PHASE_ATTUMEN_ENGAGES && me->HealthBelowPctDamaged(25, damage))
+ {
+ _phase = PHASE_NONE;
+
+ if (Creature* midnight = ObjectAccessor::GetCreature(*me, _midnightGUID))
+ midnight->AI()->DoCastAOE(SPELL_MOUNT, true);
+ }
+ }
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) override
+ void JustSummoned(Creature* summon) override
+ {
+ if (summon->GetEntry() == NPC_ATTUMEN_MOUNTED)
+ if (Creature* midnight = ObjectAccessor::GetCreature(*me, _midnightGUID))
+ {
+ if (midnight->GetHealth() > me->GetHealth())
+ summon->SetHealth(midnight->GetHealth());
+ else
+ summon->SetHealth(me->GetHealth());
+
+ summon->AI()->DoZoneInCombat();
+ }
+ }
+
+ void IsSummonedBy(Unit* summoner) override
+ {
+ if (summoner->GetEntry() == NPC_ATTUMEN_UNMOUNTED)
+ {
+ _phase = PHASE_MOUNTED;
+ DoCastSelf(SPELL_SPAWN_SMOKE);
+
+ scheduler.Schedule(Seconds(10), Seconds(25), [this](TaskContext task)
+ {
+ Unit* target = nullptr;
+ ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
+ std::vector<Unit*> target_list;
+
+ for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
+ {
+ if (target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
+ if (!target->IsWithinDist(me, 8.00f, false) && target->IsWithinDist(me, 25.0f, false))
+ target_list.push_back(target);
+
+ target = nullptr;
+ }
+
+ if (!target_list.empty())
+ target = Trinity::Containers::SelectRandomContainerElement(target_list);
+
+ DoCast(target, SPELL_CHARGE);
+ task.Repeat(Seconds(10), Seconds(25));
+ });
+
+ scheduler.Schedule(Seconds(25), Seconds(35), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_KNOCKDOWN);
+ task.Repeat(Seconds(25), Seconds(35));
+ });
+ }
+ }
+
+ void JustDied(Unit* killer) override
{
Talk(SAY_DEATH);
- if (Unit* midnight = ObjectAccessor::GetUnit(*me, Midnight))
+ if (Unit* midnight = ObjectAccessor::GetUnit(*me, _midnightGUID))
midnight->KillSelf();
- if (InstanceScript* instance = me->GetInstanceScript())
- instance->SetBossState(DATA_ATTUMEN, DONE);
+ BossAI::JustDied(killer);
}
- void UpdateAI(uint32 diff) override;
+ void SetGUID(ObjectGuid guid, int32 data) override
+ {
+ if (data == NPC_MIDNIGHT)
+ {
+ _midnightGUID = guid;
+ _phase = PHASE_ATTUMEN_ENGAGES;
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim() && _phase != PHASE_NONE)
+ return;
+
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
void SpellHit(Unit* /*source*/, const SpellInfo* spell) override
{
if (spell->Mechanic == MECHANIC_DISARM)
Talk(SAY_DISARMED);
+
+ if (spell->Id == SPELL_MOUNT)
+ {
+ if (Creature* midnight = ObjectAccessor::GetCreature(*me, _midnightGUID))
+ {
+ _phase = PHASE_NONE;
+ scheduler.CancelAll();
+
+ midnight->AttackStop();
+ midnight->RemoveAllAttackers();
+ midnight->SetReactState(REACT_PASSIVE);
+ midnight->GetMotionMaster()->MoveChase(me);
+ midnight->AI()->Talk(EMOTE_MOUNT_UP);
+
+ me->AttackStop();
+ me->RemoveAllAttackers();
+ me->SetReactState(REACT_PASSIVE);
+ me->GetMotionMaster()->MoveChase(midnight);
+ Talk(SAY_MOUNT);
+
+ scheduler.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* midnight = ObjectAccessor::GetCreature(*me, _midnightGUID))
+ {
+ if (me->IsWithinMeleeRange(midnight))
+ {
+ DoCastAOE(SPELL_SUMMON_ATTUMEN_MOUNTED);
+ me->SetVisible(false);
+ midnight->SetVisible(false);
+ }
+ else
+ {
+ midnight->GetMotionMaster()->MoveChase(me);
+ me->GetMotionMaster()->MoveChase(midnight);
+ task.Repeat(Seconds(3));
+ }
+ }
+ });
+ }
+ }
}
+
+ private:
+ ObjectGuid _midnightGUID;
+ uint8 _phase;
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_attumenAI(creature);
+ }
};
class boss_midnight : public CreatureScript
@@ -130,214 +281,100 @@ class boss_midnight : public CreatureScript
public:
boss_midnight() : CreatureScript("boss_midnight") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_midnightAI(creature);
- }
-
- struct boss_midnightAI : public ScriptedAI
+ struct boss_midnightAI : public BossAI
{
- boss_midnightAI(Creature* creature) : ScriptedAI(creature)
+ boss_midnightAI(Creature* creature) : BossAI(creature, DATA_ATTUMEN)
{
Initialize();
}
void Initialize()
{
- Phase = 1;
- Attumen.Clear();
- Mount_Timer = 0;
+ _phase = PHASE_NONE;
}
- ObjectGuid Attumen;
- uint8 Phase;
- uint32 Mount_Timer;
-
void Reset() override
{
Initialize();
-
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ BossAI::Reset();
me->SetVisible(true);
+ me->SetReactState(REACT_DEFENSIVE);
}
- void EnterCombat(Unit* /*who*/) override
+ void DamageTaken(Unit* /*attacker*/, uint32 &damage) override
{
- if (InstanceScript* instance = me->GetInstanceScript())
- instance->SetBossState(DATA_ATTUMEN, IN_PROGRESS);
- }
+ // Midnight never dies, let health fall to 1 and prevent further damage.
+ if (damage >= me->GetHealth())
+ damage = me->GetHealth() - 1;
- void KilledUnit(Unit* /*victim*/) override
- {
- if (Phase == 2)
+ if (_phase == PHASE_NONE && me->HealthBelowPctDamaged(95, damage))
{
- if (Unit* unit = ObjectAccessor::GetUnit(*me, Attumen))
- Talk(SAY_MIDNIGHT_KILL, unit);
+ _phase = PHASE_ATTUMEN_ENGAGES;
+ Talk(EMOTE_CALL_ATTUMEN);
+ DoCastAOE(SPELL_SUMMON_ATTUMEN);
+ }
+ else if (_phase == PHASE_ATTUMEN_ENGAGES && me->HealthBelowPctDamaged(25, damage))
+ {
+ _phase = PHASE_MOUNTED;
+ DoCastAOE(SPELL_MOUNT, true);
}
}
- void UpdateAI(uint32 diff) override
+ void JustSummoned(Creature* summon) override
{
- if (!UpdateVictim())
- return;
-
- if (Phase == 1 && HealthBelowPct(95))
- {
- Phase = 2;
- if (Creature* attumen = me->SummonCreature(SUMMON_ATTUMEN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000))
- {
- Attumen = attumen->GetGUID();
- attumen->AI()->AttackStart(me->GetVictim());
- SetMidnight(attumen, me->GetGUID());
- Talk(SAY_APPEAR, attumen);
- }
- }
- else if (Phase == 2 && HealthBelowPct(25))
- {
- if (Unit* pAttumen = ObjectAccessor::GetUnit(*me, Attumen))
- Mount(pAttumen);
- }
- else if (Phase == 3)
+ if (summon->GetEntry() == NPC_ATTUMEN_UNMOUNTED)
{
- if (Mount_Timer)
- {
- if (Mount_Timer <= diff)
- {
- Mount_Timer = 0;
- me->SetVisible(false);
- me->GetMotionMaster()->MoveIdle();
- if (Unit* pAttumen = ObjectAccessor::GetUnit(*me, Attumen))
- {
- pAttumen->SetDisplayId(MOUNTED_DISPLAYID);
- pAttumen->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (pAttumen->GetVictim())
- {
- pAttumen->GetMotionMaster()->MoveChase(pAttumen->GetVictim());
- pAttumen->SetTarget(pAttumen->EnsureVictim()->GetGUID());
- }
- pAttumen->SetObjectScale(1);
- }
- } else Mount_Timer -= diff;
- }
+ _attumenGUID = summon->GetGUID();
+ summon->AI()->SetGUID(me->GetGUID(), NPC_MIDNIGHT);
+ summon->AI()->AttackStart(me->GetVictim());
+ summon->AI()->Talk(SAY_APPEAR);
}
-
- if (Phase != 3)
- DoMeleeAttackIfReady();
}
- void Mount(Unit* pAttumen)
+ void EnterCombat(Unit* who) override
{
- Talk(SAY_MOUNT, pAttumen);
- Phase = 3;
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pAttumen->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- float angle = me->GetAngle(pAttumen);
- float distance = me->GetDistance2d(pAttumen);
- float newX = me->GetPositionX() + std::cos(angle)*(distance/2);
- float newY = me->GetPositionY() + std::sin(angle)*(distance/2);
- float newZ = 50;
- //me->Relocate(newX, newY, newZ, angle);
- //me->SendMonsterMove(newX, newY, newZ, 0, true, 1000);
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MovePoint(0, newX, newY, newZ);
- distance += 10;
- newX = me->GetPositionX() + std::cos(angle)*(distance/2);
- newY = me->GetPositionY() + std::sin(angle)*(distance/2);
- pAttumen->GetMotionMaster()->Clear();
- pAttumen->GetMotionMaster()->MovePoint(0, newX, newY, newZ);
- //pAttumen->Relocate(newX, newY, newZ, -angle);
- //pAttumen->SendMonsterMove(newX, newY, newZ, 0, true, 1000);
- Mount_Timer = 1000;
+ BossAI::EnterCombat(who);
+
+ scheduler.Schedule(Seconds(15), Seconds(25), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_KNOCKDOWN);
+ task.Repeat(Seconds(15), Seconds(25));
+ });
}
- void SetMidnight(Creature* pAttumen, ObjectGuid value)
+ void EnterEvadeMode(EvadeReason /*why*/) override
{
- ENSURE_AI(boss_attumen::boss_attumenAI, pAttumen->AI())->Midnight = value;
+ BossAI::_DespawnAtEvade(10);
}
- };
-};
-void boss_attumen::boss_attumenAI::UpdateAI(uint32 diff)
-{
- if (ResetTimer)
- {
- if (ResetTimer <= diff)
+ void KilledUnit(Unit* /*victim*/) override
{
- ResetTimer = 0;
- Unit* pMidnight = ObjectAccessor::GetUnit(*me, Midnight);
- if (pMidnight)
+ if (_phase == PHASE_ATTUMEN_ENGAGES)
{
- pMidnight->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- pMidnight->SetVisible(true);
+ if (Unit* unit = ObjectAccessor::GetUnit(*me, _attumenGUID))
+ Talk(SAY_MIDNIGHT_KILL, unit);
}
- Midnight.Clear();
- me->SetVisible(false);
- me->KillSelf();
- } else ResetTimer -= diff;
- }
-
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
- return;
-
- if (CleaveTimer <= diff)
- {
- DoCastVictim(SPELL_SHADOWCLEAVE);
- CleaveTimer = urand(10000, 15000);
- } else CleaveTimer -= diff;
+ }
- if (CurseTimer <= diff)
- {
- DoCastVictim(SPELL_INTANGIBLE_PRESENCE);
- CurseTimer = 30000;
- } else CurseTimer -= diff;
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim() || _phase == PHASE_MOUNTED)
+ return;
- if (RandomYellTimer <= diff)
- {
- Talk(SAY_RANDOM);
- RandomYellTimer = urand(30000, 60000);
- } else RandomYellTimer -= diff;
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- if (me->GetUInt32Value(UNIT_FIELD_DISPLAYID) == MOUNTED_DISPLAYID)
- {
- if (ChargeTimer <= diff)
- {
- Unit* target = NULL;
- ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
- std::vector<Unit*> target_list;
- for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
- {
- target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (target && !target->IsWithinDist(me, ATTACK_DISTANCE, false))
- target_list.push_back(target);
- target = NULL;
- }
- if (!target_list.empty())
- target = *(target_list.begin() + rand32() % target_list.size());
+ private:
+ ObjectGuid _attumenGUID;
+ uint8 _phase;
+ };
- DoCast(target, SPELL_BERSERKER_CHARGE);
- ChargeTimer = 20000;
- } else ChargeTimer -= diff;
- }
- else
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (HealthBelowPct(25))
- {
- Creature* pMidnight = ObjectAccessor::GetCreature(*me, Midnight);
- if (pMidnight && pMidnight->GetTypeId() == TYPEID_UNIT)
- {
- ENSURE_AI(boss_midnight::boss_midnightAI, (pMidnight->AI()))->Mount(me);
- me->SetHealth(pMidnight->GetHealth());
- DoResetThreat();
- }
- }
+ return new boss_midnightAI(creature);
}
-
- DoMeleeAttackIfReady();
-}
+};
void AddSC_boss_attumen()
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.h b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.h
index 05de9e43a91..2dc3750dc5b 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.h
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.h
@@ -70,6 +70,9 @@ enum MiscCreatures
NPC_SHADIKITH_THE_GLIDER = 16180,
NPC_TERESTIAN_ILLHOOF = 15688,
NPC_MOROES = 15687,
+ NPC_ATTUMEN_UNMOUNTED = 15550,
+ NPC_ATTUMEN_MOUNTED = 16152,
+ NPC_MIDNIGHT = 16151,
// Trash
NPC_COLDMIST_WIDOW = 16171,