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authorModoX <moardox@gmail.com>2025-02-06 21:19:00 +0100
committerOvahlord <dreadkiller@gmx.de>2025-02-08 22:05:44 +0100
commit4c87e71f38781cef8d3a3d50eab545a4a5a80176 (patch)
treed1714c30a68420580adfc25cdb933e0375b9d6ad
parent68bdea005233d1ecf0589f76e5636b0a0fbfcaf8 (diff)
fix nopch
* and use Position const& for polygon origin * aed08b8a82cd4c14a6831ace7e9c4065ce29c5a4 followup (cherry picked from commit 926f36758ad4335a69fd3aa9f7aa783bad81d404)
-rw-r--r--src/server/game/Maps/AreaBoundary.cpp3
-rw-r--r--src/server/game/Maps/AreaBoundary.h2
2 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Maps/AreaBoundary.cpp b/src/server/game/Maps/AreaBoundary.cpp
index 989c9957546..da1c70fda4b 100644
--- a/src/server/game/Maps/AreaBoundary.cpp
+++ b/src/server/game/Maps/AreaBoundary.cpp
@@ -17,6 +17,7 @@
#include "AreaBoundary.h"
#include "Unit.h"
+#include <vector>
// ---== RECTANGLE ==---
RectangleBoundary::RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted) :
@@ -91,7 +92,7 @@ bool ZRangeBoundary::IsWithinBoundaryArea(Position const* pos) const
}
// ---== POLYGON ==---
-PolygonBoundary::PolygonBoundary(Position origin, std::vector<Position>&& vertices, bool isInverted /* = false*/) :
+PolygonBoundary::PolygonBoundary(Position const& origin, std::vector<Position>&& vertices, bool isInverted /* = false*/) :
AreaBoundary(isInverted), _origin(origin), _vertices(std::move(vertices)) { }
bool PolygonBoundary::IsWithinBoundaryArea(Position const* pos) const
diff --git a/src/server/game/Maps/AreaBoundary.h b/src/server/game/Maps/AreaBoundary.h
index e650cb8b12a..b03dafb8776 100644
--- a/src/server/game/Maps/AreaBoundary.h
+++ b/src/server/game/Maps/AreaBoundary.h
@@ -153,7 +153,7 @@ class TC_GAME_API ZRangeBoundary : public AreaBoundary
class TC_GAME_API PolygonBoundary : public AreaBoundary
{
public:
- PolygonBoundary(Position origin, std::vector<Position>&& vertices, bool isInverted = false);
+ PolygonBoundary(Position const& origin, std::vector<Position>&& vertices, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;