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authorRat <none@none>2009-04-18 16:14:38 +0200
committerRat <none@none>2009-04-18 16:14:38 +0200
commit4da205dbfa865c1cfbd697eb68230406a89aba58 (patch)
treee2d3e4b05c5729ef40d84b75c672c7f312a8adee
parent402a493407fda17675c218f3160889500c5fa2b8 (diff)
*fix reliquary of souls bug where essence did not move home when defeated
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp
index 76aa7196300..fb4d97780ed 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp
@@ -268,7 +268,11 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
m_creature->RemoveAurasDueToSpell(SPELL_SUBMERGE);
//Essence->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SUBMERGE); //rotate and disappear
else
+ {
+ Essence->AI()->EnterEvadeMode();
+ Essence->GetMotionMaster()->MoveFollow(m_creature, 0, 0);
return;
+ }
break;
case 5:
if(Phase == 1)