diff options
author | Edder <d.rosenauer@googlemail.com> | 2021-05-11 09:56:32 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-09 14:55:40 +0100 |
commit | 4dbacb69852e3324ddd9abb55a44d93b00679e36 (patch) | |
tree | b7737dca9e164faaedfe9ccc72b6ca41264de844 | |
parent | 9e6def8ae2119f2ab040698fb944f60b100410f8 (diff) |
Core/Vehicle: Setting home position of creature passenger on AtEngage (#26482)
Co-authored-by: Edder <d.rosenauer@gmail.com>
(cherry picked from commit fb88a1409ff60343edb0c539d406a961724fcc4e)
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index b431d0e1b19..90e239e9a5b 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3464,8 +3464,20 @@ void Creature::AtEngage(Unit* target) MovementGeneratorType const movetype = GetMotionMaster()->GetCurrentMovementGeneratorType(); if (movetype == WAYPOINT_MOTION_TYPE || movetype == POINT_MOTION_TYPE || (IsAIEnabled() && AI()->IsEscorted())) + { SetHomePosition(GetPosition()); + // if its a vehicle, set the home positon of every creature passenger at engage + // so that they are in combat range if hostile + if (Vehicle* vehicle = GetVehicleKit()) + { + for (auto seat = vehicle->Seats.begin(); seat != vehicle->Seats.end(); ++seat) + if (Unit* passenger = ObjectAccessor::GetUnit(*this, seat->second.Passenger.Guid)) + if (Creature* creature = passenger->ToCreature()) + creature->SetHomePosition(GetPosition()); + } + } + if (CreatureAI* ai = AI()) ai->JustEngagedWith(target); if (CreatureGroup* formation = GetFormation()) |