diff options
author | Kudlaty <none@none> | 2009-11-28 16:01:12 +0100 |
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committer | Kudlaty <none@none> | 2009-11-28 16:01:12 +0100 |
commit | 4e41f4d45d7583a40ee7fb7dc73fc37f35888ec2 (patch) | |
tree | fa1ff24e8b425ba5da4e917aabdb6255b8705dd1 | |
parent | 6af477d5950a7d004245c97743caf5974140be0f (diff) |
Fix spell Neural Needle. #502
Patch by maanuel
--HG--
branch : trunk
-rw-r--r-- | src/game/SpellEffects.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 265319d6992..c44e0d8d9b2 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -676,7 +676,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)); damage += int32(0.16f*ap + 0.25f*sp); - } + } break; } case SPELLFAMILY_DEATHKNIGHT: @@ -5725,6 +5725,9 @@ void Spell::EffectScriptEffect(uint32 effIndex) AuraDivinePlea->RefreshAura(); return; } + case 45634: //Neural Needle + unitTarget->CastSpell(unitTarget, 45702, true); //Neural Needle Impact + return; } break; } |