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authorAurelio Arcabascio <aurelioarcabascio@gmail.com>2021-01-02 13:10:26 -0500
committerGitHub <noreply@github.com>2021-01-02 19:10:26 +0100
commit4ea64b515aa952662dce11fd1012c566ae0d2449 (patch)
tree9e411a0003fb4a8287252778ffe61bf8e01d28af
parent94c03b2107ad6603aaf185d58d63480e79c97e76 (diff)
Core/Player: auto-attacked player stands up from sit or sleep state (#25684)
* Fixed Auto Attack bug on sitting player * Victim now stands during sleep and stand emotes
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4c662d35a2b..d3d4a40ff80 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -946,6 +946,10 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
}
}
+ // check to see if victim is sitting
+ if (victim->GetStandState())
+ victim->SetStandState(UNIT_STAND_STATE_STAND);
+
return damage;
}