aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2018-03-16 12:34:42 -0300
committerShauren <shauren.trinity@gmail.com>2021-09-06 21:33:56 +0200
commit50c5284602a2a80826b2de033e119bc0b6730fe9 (patch)
tree8725ecda24fbf7c267c73bce1872062ed7e2949b
parenta6e84ebfabdaef50c9e0039dea4ec52b88827b26 (diff)
Core/Spells: autogenerate miss proc for spells with auras with hit chance -100
Closes #21629 (cherry picked from commit 1c8d9af0846036fddef3aa8daf7506d0ebadddb9)
-rw-r--r--src/server/game/Spells/SpellMgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 9a9bcdca436..2de1a9f63de 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1837,6 +1837,11 @@ void SpellMgr::LoadSpellProcs()
case SPELL_AURA_MOD_BLOCK_PERCENT:
procEntry.HitMask = PROC_HIT_BLOCK;
break;
+ // proc auras with another aura reducing hit chance (eg 63767) only proc on missed attack
+ case SPELL_AURA_MOD_HIT_CHANCE:
+ if (spellEffectInfo.CalcValue() <= -100)
+ procEntry.HitMask = PROC_HIT_MISS;
+ break;
default:
continue;
}