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authorMachiavelli <none@none>2009-08-21 17:23:09 +0200
committerMachiavelli <none@none>2009-08-21 17:23:09 +0200
commit510410265d7943a8ddb16aa23951c373d16b2df5 (patch)
treecdfb7f4a578d344d84c3e265dcb36cb9398e817b
parent7e52b1120c41f9ccaf82b2ca67021e97b35e8b9e (diff)
* Last commit also fixes damage calculation of Steady Shot, based on original patch by thenecromancer.
--HG-- branch : trunk
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 857eb26cc88..13a2a635c06 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -594,7 +594,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
- // Add Ammo and Weapon damage
+ // Add Ammo and Weapon damage plus RAP * 0.1
Item *item = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK);
if(item)
{