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authorTreeston <treeston.mmoc@gmail.com>2019-07-03 21:01:13 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-14 00:07:37 +0100
commit513b35ea2f7f679585e34a490685327c449e574b (patch)
tree3016a8c334ef9860e85fb1f1716a22a7934d7139
parente0f3255f9001f69169b559b956057a6768048841 (diff)
Entities/Unit: Properly unset engaged flag for creates that cannot have a threat list on combat exit. Fixes #23518.
(cherry picked from commit f44539b64247ff626c53dc899c4ac3023bf9aa80)
-rw-r--r--src/server/game/Combat/CombatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 67ebb233fa4..d6f7a55665b 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -343,7 +343,7 @@ bool CombatManager::UpdateOwnerCombatState() const
{
_owner->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
_owner->AtExitCombat();
- if (_owner->IsEngaged() && !(_owner->ToCreature() && _owner->ToCreature()->IsAIEnabled()))
+ if (_owner->IsEngaged() && !(_owner->ToCreature() && _owner->CanHaveThreatList() && _owner->ToCreature()->IsAIEnabled()))
_owner->AtDisengage();
}