diff options
author | ZackTsuna <Dreadkiller@gmx.de> | 2014-04-20 21:22:21 +0200 |
---|---|---|
committer | ZackTsuna <Dreadkiller@gmx.de> | 2014-04-20 21:22:21 +0200 |
commit | 518190ee88e37e555a55f3679e348a16d9174e27 (patch) | |
tree | c3ee818abb4796199c0729492635f633d79415ec | |
parent | c26dec8dbba6ae6480018c571513f75e0b151a65 (diff) |
Core/Units: Don't set new power type if old power type is the same
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 615dc828564..979edcdafc7 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8635,6 +8635,9 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au void Unit::setPowerType(Powers new_powertype) { + if (getPowerType() == new_powertype) + return; + SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); if (GetTypeId() == TYPEID_PLAYER) |