diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-08-31 01:02:54 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-18 17:54:11 +0100 |
commit | 52f400226effb9b4fce2a30bb4ad312d12fc6a47 (patch) | |
tree | d9648488defd506470ffc563ef641b312d7be537 | |
parent | 02757118f20e25c224bcbe1be792c3a5e5e4d81c (diff) |
Replace a leftover const char* with a std::string const&.
(cherry picked from commit c0de28b045f6c7d31652262c9b96d0739fec8110)
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp index 4a54bdb214c..a55e96da9c4 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp @@ -23,7 +23,7 @@ void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); // Using provided text, not from DB void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); } // Using provided texts, not from DB -void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); } +void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); } // Uses gossip item info from DB void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); } void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index 64739856793..371ec777c3d 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -86,7 +86,7 @@ void TC_GAME_API ClearGossipMenuFor(Player* player); // Using provided text, not from DB void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action); // Using provided texts, not from DB -void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded); // Uses gossip item info from DB void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action); void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid); |