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authorShauren <shauren.trinity@gmail.com>2023-03-27 00:08:01 +0200
committerShauren <shauren.trinity@gmail.com>2023-03-27 00:08:01 +0200
commit5332098e76bf5f1f46b5a7984fc00b4e493cd4c8 (patch)
tree6fbc78eab88a14d07ff68c2c7a5e17fa495e154e
parent8bf3bc071ba0de9405f9e573541251d5fcd63cf3 (diff)
Core/Quests: Fixed crash happening when a quest is marked as rewarded without a questgiver (for example lfg)
Closes #28878
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 2cc64f15952..b3c813be426 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15284,7 +15284,7 @@ void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rew
//lets remove flag for delayed teleports
SetCanDelayTeleport(false);
- bool canHaveNextQuest = !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE) ? !questGiver->IsPlayer() : true;
+ bool canHaveNextQuest = !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE) ? questGiver && !questGiver->IsPlayer() : true;
if (canHaveNextQuest)
{
switch (questGiver->GetTypeId())