diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-03-27 00:08:01 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-03-27 00:08:01 +0200 |
commit | 5332098e76bf5f1f46b5a7984fc00b4e493cd4c8 (patch) | |
tree | 6fbc78eab88a14d07ff68c2c7a5e17fa495e154e | |
parent | 8bf3bc071ba0de9405f9e573541251d5fcd63cf3 (diff) |
Core/Quests: Fixed crash happening when a quest is marked as rewarded without a questgiver (for example lfg)
Closes #28878
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2cc64f15952..b3c813be426 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15284,7 +15284,7 @@ void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rew //lets remove flag for delayed teleports SetCanDelayTeleport(false); - bool canHaveNextQuest = !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE) ? !questGiver->IsPlayer() : true; + bool canHaveNextQuest = !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE) ? questGiver && !questGiver->IsPlayer() : true; if (canHaveNextQuest) { switch (questGiver->GetTypeId()) |