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authorShauren <shauren.trinity@gmail.com>2012-07-03 12:35:06 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-03 12:35:06 +0200
commit537caf33e9ee8d88b1c4f4835ee93ee0dd557d2a (patch)
tree0cefe56b35905ca84ccb0abb7c0d03fa1091eee4
parent96014a70cba0d333d7e76cc90cf36468a8b3b247 (diff)
Core/SpellScript: Implemented OnObjectTargetSelect hook for use with spell target that selects a single object
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp115
-rwxr-xr-xsrc/server/game/Spells/Spell.h1
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp15
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h18
4 files changed, 115 insertions, 34 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 2c1cff0c74a..590f880a931 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -914,17 +914,25 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa
switch (targetType.GetTarget())
{
case TARGET_UNIT_CHANNEL_TARGET:
+ {
+ WorldObject* target = ObjectAccessor::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID());
+ CallScriptObjectTargetSelectHandlers(target, effIndex);
// unit target may be no longer avalible - teleported out of map for example
- if (Unit* target = Unit::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID()))
- AddUnitTarget(target, 1 << effIndex);
+ if (target && target->ToUnit())
+ AddUnitTarget(target->ToUnit(), 1 << effIndex);
else
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
break;
+ }
case TARGET_DEST_CHANNEL_TARGET:
if (channeledSpell->m_targets.HasDst())
m_targets.SetDst(channeledSpell->m_targets);
else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, channeledSpell->m_targets.GetObjectTargetGUID()))
- m_targets.SetDst(*target);
+ {
+ CallScriptObjectTargetSelectHandlers(target, effIndex);
+ if (target)
+ m_targets.SetDst(*target);
+ }
else
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
break;
@@ -1002,6 +1010,8 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
return;
}
+ CallScriptObjectTargetSelectHandlers(target, effIndex);
+
switch (targetType.GetObjectType())
{
case TARGET_OBJECT_TYPE_UNIT:
@@ -1492,27 +1502,27 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
{
+ WorldObject* target = NULL;
+ bool checkIfValid = true;
+
switch (targetType.GetTarget())
{
case TARGET_UNIT_CASTER:
- AddUnitTarget(m_caster, 1 << effIndex, false);
+ target = m_caster;
+ checkIfValid = false;
break;
case TARGET_UNIT_MASTER:
- if (Unit* owner = m_caster->GetCharmerOrOwner())
- AddUnitTarget(owner, 1 << effIndex);
+ target = m_caster->GetCharmerOrOwner();
break;
case TARGET_UNIT_PET:
- if (Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, 1 << effIndex);
+ target = m_caster->GetGuardianPet();
break;
case TARGET_UNIT_SUMMONER:
if (m_caster->isSummon())
- if (Unit* unit = m_caster->ToTempSummon()->GetSummoner())
- AddUnitTarget(unit, 1 << effIndex);
+ target = m_caster->ToTempSummon()->GetSummoner();
break;
case TARGET_UNIT_VEHICLE:
- if (Unit *vehicle = m_caster->GetVehicleBase())
- AddUnitTarget(vehicle, 1 << effIndex);
+ target = m_caster->GetVehicleBase();
break;
case TARGET_UNIT_PASSENGER_0:
case TARGET_UNIT_PASSENGER_1:
@@ -1523,26 +1533,38 @@ void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImpli
case TARGET_UNIT_PASSENGER_6:
case TARGET_UNIT_PASSENGER_7:
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
- if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0))
- AddUnitTarget(unit, 1 << effIndex);
+ target = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
break;
default:
break;
}
+
+ CallScriptObjectTargetSelectHandlers(target, effIndex);
+
+ if (target && target->ToUnit())
+ AddUnitTarget(target->ToUnit(), 1 << effIndex, checkIfValid);
}
void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
{
ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!");
- if (Unit* unit = m_targets.GetUnitTarget())
- AddUnitTarget(unit, 1 << effIndex, true, false);
- else if (GameObject* gobj = m_targets.GetGOTarget())
- AddGOTarget(gobj, 1 << effIndex);
- else
- AddItemTarget(m_targets.GetItemTarget(), 1 << effIndex);
- if (WorldObject* target = m_targets.GetObjectTarget())
+ WorldObject* target = m_targets.GetObjectTarget();
+
+ CallScriptObjectTargetSelectHandlers(target, effIndex);
+
+ if (target)
+ {
+ if (Unit* unit = target->ToUnit())
+ AddUnitTarget(unit, 1 << effIndex, true, false);
+ else if (GameObject* gobj = target->ToGameObject())
+ AddGOTarget(gobj, 1 << effIndex);
+
SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex);
+ }
+ // Script hook can remove object target and we would wrongly land here
+ else if (Item* item = m_targets.GetItemTarget())
+ AddItemTarget(item, 1 << effIndex);
}
void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask)
@@ -1734,9 +1756,12 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
case SPELL_EFFECT_SUMMON_PLAYER:
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
{
- Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
- if (target)
- AddUnitTarget(target, 1 << effIndex, false);
+ WorldObject* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
+
+ CallScriptObjectTargetSelectHandlers(target, SpellEffIndex(effIndex));
+
+ if (target && target->ToPlayer())
+ AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
}
return;
default:
@@ -1752,6 +1777,8 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
if (!targetMask)
return;
+ WorldObject* target = NULL;
+
switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
{
// add explicit object target or self to the target map
@@ -1760,40 +1787,46 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
if (targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK))
{
if (Unit* unitTarget = m_targets.GetUnitTarget())
- AddUnitTarget(unitTarget, 1 << effIndex, false);
+ target = unitTarget;
else if (targetMask & TARGET_FLAG_CORPSE_MASK)
{
if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
{
// TODO: this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
- AddUnitTarget(owner, 1 << effIndex, false);
+ target = owner;
}
}
else //if (targetMask & TARGET_FLAG_UNIT_MASK)
- {
- AddUnitTarget(m_caster, 1 << effIndex, false);
- }
+ target = m_caster;
}
if (targetMask & TARGET_FLAG_ITEM_MASK)
{
if (Item* itemTarget = m_targets.GetItemTarget())
AddItemTarget(itemTarget, 1 << effIndex);
+ return;
}
if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
- {
- if (GameObject* gObjTarget = m_targets.GetGOTarget())
- AddGOTarget(gObjTarget, 1 << effIndex);
- }
+ target = m_targets.GetGOTarget();
break;
// add self to the target map
case EFFECT_IMPLICIT_TARGET_CASTER:
if (targetMask & TARGET_FLAG_UNIT_MASK)
- AddUnitTarget(m_caster, 1 << effIndex, false);
+ target = m_caster;
break;
default:
break;
}
+
+ CallScriptObjectTargetSelectHandlers(target, SpellEffIndex(effIndex));
+
+ if (target)
+ {
+ if (target->ToUnit())
+ AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
+ else if (target->ToGameObject())
+ AddGOTarget(target->ToGameObject(), 1 << effIndex);
+ }
}
uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList)
@@ -7053,6 +7086,20 @@ void Spell::CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& ta
}
}
+void Spell::CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex)
+{
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
+ {
+ (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT);
+ std::list<SpellScript::ObjectTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectTargetSelect.end(), hookItr = (*scritr)->OnObjectTargetSelect.begin();
+ for (; hookItr != hookItrEnd; ++hookItr)
+ if ((*hookItr).IsEffectAffected(m_spellInfo, effIndex))
+ (*hookItr).Call(*scritr, target);
+
+ (*scritr)->_FinishScriptCall();
+ }
+}
+
bool Spell::CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const* triggeredByAura) const
{
bool only_on_caster = (triggeredByAura && (triggeredByAura->AttributesEx4 & SPELL_ATTR4_PROC_ONLY_ON_CASTER));
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 98455904cf5..1376b0fbd40 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -631,6 +631,7 @@ class Spell
void CallScriptOnHitHandlers();
void CallScriptAfterHitHandlers();
void CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex);
+ void CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex);
std::list<SpellScript*> m_loadedScripts;
struct HitTriggerSpell
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index a19c356b9ed..d0ae6fe3098 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -267,6 +267,17 @@ void SpellScript::ObjectAreaTargetSelectHandler::Call(SpellScript* spellScript,
(spellScript->*pObjectAreaTargetSelectHandlerScript)(targets);
}
+SpellScript::ObjectTargetSelectHandler::ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType)
+ : TargetHook(_effIndex, _targetType, false)
+{
+ pObjectTargetSelectHandlerScript = _pObjectTargetSelectHandlerScript;
+}
+
+void SpellScript::ObjectTargetSelectHandler::Call(SpellScript* spellScript, WorldObject*& target)
+{
+ (spellScript->*pObjectTargetSelectHandlerScript)(target);
+}
+
bool SpellScript::_Validate(SpellInfo const* entry)
{
for (std::list<EffectHandler>::iterator itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr)
@@ -289,6 +300,10 @@ bool SpellScript::_Validate(SpellInfo const* entry)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ for (std::list<ObjectTargetSelectHandler>::iterator itr = OnObjectTargetSelect.begin(); itr != OnObjectTargetSelect.end(); ++itr)
+ if (!(*itr).GetAffectedEffectsMask(entry))
+ sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+
return _SpellScript::_Validate(entry);
}
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 51631bb8ffe..376e7f18edc 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -132,6 +132,7 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_HIT,
SPELL_SCRIPT_HOOK_AFTER_HIT,
SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT,
+ SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT,
SPELL_SCRIPT_HOOK_CHECK_CAST,
SPELL_SCRIPT_HOOK_BEFORE_CAST,
SPELL_SCRIPT_HOOK_ON_CAST,
@@ -155,6 +156,7 @@ class SpellScript : public _SpellScript
typedef void(CLASSNAME::*SpellHitFnType)(); \
typedef void(CLASSNAME::*SpellCastFnType)(); \
typedef void(CLASSNAME::*SpellObjectAreaTargetSelectFnType)(std::list<WorldObject*>&); \
+ typedef void(CLASSNAME::*SpellObjectTargetSelectFnType)(WorldObject*&);
SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript)
@@ -216,12 +218,22 @@ class SpellScript : public _SpellScript
SpellObjectAreaTargetSelectFnType pObjectAreaTargetSelectHandlerScript;
};
+ class ObjectTargetSelectHandler : public TargetHook
+ {
+ public:
+ ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
+ void Call(SpellScript* spellScript, WorldObject*& targets);
+ private:
+ SpellObjectTargetSelectFnType pObjectTargetSelectHandlerScript;
+ };
+
#define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
class CastHandlerFunction : public SpellScript::CastHandler { public: CastHandlerFunction(SpellCastFnType _pCastHandlerScript) : SpellScript::CastHandler((SpellScript::SpellCastFnType)_pCastHandlerScript) {} }; \
class CheckCastHandlerFunction : public SpellScript::CheckCastHandler { public: CheckCastHandlerFunction(SpellCheckCastFnType _checkCastHandlerScript) : SpellScript::CheckCastHandler((SpellScript::SpellCheckCastFnType)_checkCastHandlerScript) {} }; \
class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) {} }; \
class ObjectAreaTargetSelectHandlerFunction : public SpellScript::ObjectAreaTargetSelectHandler { public: ObjectAreaTargetSelectHandlerFunction(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectAreaTargetSelectHandler((SpellScript::SpellObjectAreaTargetSelectFnType)_pObjectAreaTargetSelectHandlerScript, _effIndex, _targetType) {} }; \
+ class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) {} };
#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
public:
@@ -280,10 +292,16 @@ class SpellScript : public _SpellScript
HookList<ObjectAreaTargetSelectHandler> OnObjectAreaTargetSelect;
#define SpellObjectAreaTargetSelectFn(F, I, N) ObjectAreaTargetSelectHandlerFunction(&F, I, N)
+ // example: OnObjectTargetSelect += SpellObjectTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier);
+ // where function is void function(WorldObject*& target)
+ HookList<ObjectTargetSelectHandler> OnObjectTargetSelect;
+ #define SpellObjectTargetSelectFn(F, I, N) ObjectTargetSelectHandlerFunction(&F, I, N)
+
// hooks are executed in following order, at specified event of spell:
// 1. BeforeCast - executed when spell preparation is finished (when cast bar becomes full) before cast is handled
// 2. OnCheckCast - allows to override result of CheckCast function
// 3a. OnObjectAreaTargetSelect - executed just before adding selected targets to final target list (for area targets)
+ // 3b. OnObjectTargetSelect - executed just before adding selected target to final target list (for single unit targets)
// 4. OnCast - executed just before spell is launched (creates missile) or executed
// 5. AfterCast - executed after spell missile is launched and immediate spell actions are done
// 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched