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authormegamage <none@none>2009-01-28 00:25:06 -0600
committermegamage <none@none>2009-01-28 00:25:06 -0600
commit53e646d23056bac858a370fdf1949237b201ebea (patch)
treeaf68b1cdc7e479343f10df744c75a274a719e2e7
parent6de869d8f62464742ea18d34753f1898728d9f53 (diff)
*Clear combat flag when creature is created. This fix the bug that some creatures do not fight back. Thanks to tlexii for pointing out the bug.
--HG-- branch : trunk
-rw-r--r--src/game/Creature.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 553beb79509..8a7b8f5c47d 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -336,6 +336,8 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->unit_flags);
SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+
SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor));
SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1));