diff options
| author | SnapperRy <snapperryen@gmail.com> | 2016-10-16 22:39:36 +0200 |
|---|---|---|
| committer | SnapperRy <snapperryen@gmail.com> | 2016-10-16 22:39:36 +0200 |
| commit | 551a8ff8ae4c5949bd5ff47c0544713e405bedce (patch) | |
| tree | 2fef8246a88351003aa2e56f3fc6ec877a5a9c96 | |
| parent | 7666296f5460670e075c290778377676a614cc53 (diff) | |
Core/Spell: allow SPELL_EFFECT_QUEST_COMPLETE to set a quest to rewarded only if that quest is used as internal flag by the server (has flag 1024 - QUEST_FLAGS_TRACKING).
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 5d14981fc34..f321925aa8c 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4579,8 +4579,8 @@ void Spell::EffectQuestComplete(SpellEffIndex effIndex) uint16 logSlot = player->FindQuestSlot(questId); if (logSlot < MAX_QUEST_LOG_SIZE) player->AreaExploredOrEventHappens(questId); - else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in. - player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client. + else if (quest->HasFlag(QUEST_FLAGS_TRACKING)) // Check if the quest is used as a serverside flag. + player->SetRewardedQuest(questId); // If so, set status to rewarded without broadcasting it to client. } } |
