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authorSnapperRy <snapperryen@gmail.com>2016-10-16 22:39:36 +0200
committerSnapperRy <snapperryen@gmail.com>2016-10-16 22:39:36 +0200
commit551a8ff8ae4c5949bd5ff47c0544713e405bedce (patch)
tree2fef8246a88351003aa2e56f3fc6ec877a5a9c96
parent7666296f5460670e075c290778377676a614cc53 (diff)
Core/Spell: allow SPELL_EFFECT_QUEST_COMPLETE to set a quest to rewarded only if that quest is used as internal flag by the server (has flag 1024 - QUEST_FLAGS_TRACKING).
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 5d14981fc34..f321925aa8c 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4579,8 +4579,8 @@ void Spell::EffectQuestComplete(SpellEffIndex effIndex)
uint16 logSlot = player->FindQuestSlot(questId);
if (logSlot < MAX_QUEST_LOG_SIZE)
player->AreaExploredOrEventHappens(questId);
- else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in.
- player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client.
+ else if (quest->HasFlag(QUEST_FLAGS_TRACKING)) // Check if the quest is used as a serverside flag.
+ player->SetRewardedQuest(questId); // If so, set status to rewarded without broadcasting it to client.
}
}