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author | Shauren <shauren.trinity@gmail.com> | 2021-03-14 14:44:16 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-03-14 14:44:16 +0100 |
commit | 56438d0cddf846e32b5d2850682dc60972b17a6f (patch) | |
tree | 75a5a1cad184c734433a0a6e845b96ed533f8bb6 | |
parent | 47fc447bef699c8303e6300a30a39f435b87c17e (diff) |
Core/Players: Remove error log from Player::GetQuestObjectiveData as that function is now used with quest objectives retrieved by their id, not from quest
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index eaf95812bce..adcd3c1b7fe 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17434,13 +17434,8 @@ int32 Player::GetQuestObjectiveData(Quest const* quest, int8 storageIndex) const quest->GetQuestId(), storageIndex); auto itr = m_QuestStatus.find(quest->GetQuestId()); - if (itr == m_QuestStatus.end()) - { - TC_LOG_ERROR("entities.player.quest", "Player::GetQuestObjectiveData: Player '%s' (%s) doesn't have quest status data (QuestID: %u)", - GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId()); return 0; - } QuestStatusData const& status = itr->second; |