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authorcyberbrest <cyberbrest@trinity.contrib>2011-08-29 23:49:46 +0200
committerQAston <qaston@gmail.com>2011-08-29 23:49:46 +0200
commit5708bc8b1e6374957c382ecf33d466f2ee299cee (patch)
tree1e4f5d0c9ee5578e98e403488743e85ea417c877
parent2f792412378075d08b3c508ff0b04ffcdf1bf246 (diff)
Core/Spells: Set summoner guid for GO cast triggers to allow proper hostility checks on cast
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 5308c30a196..83ece2eda31 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1631,6 +1631,8 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
if (Unit* owner = GetOwner())
{
trigger->setFaction(owner->getFaction());
+ // needed for GO casts for proper target validation checks
+ trigger->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID());
trigger->CastSpell(target ? target : trigger, spellInfo, true, 0, 0, owner->GetGUID());
}
else