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authoroffl <11556157+offl@users.noreply.github.com>2021-07-14 22:23:17 +0300
committerGitHub <noreply@github.com>2021-07-14 22:23:17 +0300
commit572b480a2e030e55ac5d1c2ded1b72c5c7ade5cd (patch)
tree431346f759becca75e090bdd2182674379ac7ebf
parentf7ecd86a248bec990b994bcec459742923eb1087 (diff)
Scripts/BWL: Update scripts to new register model (3/3) (#26691)
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp235
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp310
2 files changed, 245 insertions, 300 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
index df6fee7fbb8..243cbf79ced 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
@@ -64,174 +64,141 @@ enum EVENTS
EVENT_CONFLAGRATION = 4
};
-class boss_razorgore : public CreatureScript
+struct boss_razorgore : public BossAI
{
-public:
- boss_razorgore() : CreatureScript("boss_razorgore") { }
+ boss_razorgore(Creature* creature) : BossAI(creature, DATA_RAZORGORE_THE_UNTAMED)
+ {
+ Initialize();
+ }
- struct boss_razorgoreAI : public BossAI
+ void Initialize()
{
- boss_razorgoreAI(Creature* creature) : BossAI(creature, DATA_RAZORGORE_THE_UNTAMED)
- {
- Initialize();
- }
+ secondPhase = false;
+ }
- void Initialize()
- {
- secondPhase = false;
- }
+ void Reset() override
+ {
+ _Reset();
- void Reset() override
- {
- _Reset();
+ Initialize();
+ instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
+ }
- Initialize();
- instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
- }
+ void JustDied(Unit* /*killer*/) override
+ {
+ _JustDied();
+ Talk(SAY_DEATH);
- void JustDied(Unit* /*killer*/) override
- {
- _JustDied();
- Talk(SAY_DEATH);
+ instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
+ }
- instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
- }
+ void DoChangePhase()
+ {
+ events.ScheduleEvent(EVENT_CLEAVE, 15s);
+ events.ScheduleEvent(EVENT_STOMP, 35s);
+ events.ScheduleEvent(EVENT_FIREBALL, 7s);
+ events.ScheduleEvent(EVENT_CONFLAGRATION, 12s);
+
+ secondPhase = true;
+ me->RemoveAllAuras();
+ me->SetFullHealth();
+ }
- void DoChangePhase()
- {
- events.ScheduleEvent(EVENT_CLEAVE, 15s);
- events.ScheduleEvent(EVENT_STOMP, 35s);
- events.ScheduleEvent(EVENT_FIREBALL, 7s);
- events.ScheduleEvent(EVENT_CONFLAGRATION, 12s);
-
- secondPhase = true;
- me->RemoveAllAuras();
- me->SetFullHealth();
- }
+ void DoAction(int32 action) override
+ {
+ if (action == ACTION_PHASE_TWO)
+ DoChangePhase();
+ }
- void DoAction(int32 action) override
- {
- if (action == ACTION_PHASE_TWO)
- DoChangePhase();
- }
+ void DamageTaken(Unit* /*who*/, uint32& damage) override
+ {
+ // @todo this is wrong - razorgore should still take damage, he should just nuke the whole room and respawn if he dies during P1
+ if (!secondPhase)
+ damage = 0;
+ }
- void DamageTaken(Unit* /*who*/, uint32& damage) override
- {
- // @todo this is wrong - razorgore should still take damage, he should just nuke the whole room and respawn if he dies during P1
- if (!secondPhase)
- damage = 0;
- }
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
+ events.Update(diff);
- events.Update(diff);
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
-
- while (uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
{
- switch (eventId)
- {
- case EVENT_CLEAVE:
- DoCastVictim(SPELL_CLEAVE);
- events.ScheduleEvent(EVENT_CLEAVE, 7s, 10s);
- break;
- case EVENT_STOMP:
- DoCastVictim(SPELL_WARSTOMP);
- events.ScheduleEvent(EVENT_STOMP, 15s, 25s);
- break;
- case EVENT_FIREBALL:
- DoCastVictim(SPELL_FIREBALLVOLLEY);
- events.ScheduleEvent(EVENT_FIREBALL, 12s, 15s);
- break;
- case EVENT_CONFLAGRATION:
- DoCastVictim(SPELL_CONFLAGRATION);
- events.ScheduleEvent(EVENT_CONFLAGRATION, 30s);
- break;
- }
-
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ case EVENT_CLEAVE:
+ DoCastVictim(SPELL_CLEAVE);
+ events.ScheduleEvent(EVENT_CLEAVE, 7s, 10s);
+ break;
+ case EVENT_STOMP:
+ DoCastVictim(SPELL_WARSTOMP);
+ events.ScheduleEvent(EVENT_STOMP, 15s, 25s);
+ break;
+ case EVENT_FIREBALL:
+ DoCastVictim(SPELL_FIREBALLVOLLEY);
+ events.ScheduleEvent(EVENT_FIREBALL, 12s, 15s);
+ break;
+ case EVENT_CONFLAGRATION:
+ DoCastVictim(SPELL_CONFLAGRATION);
+ events.ScheduleEvent(EVENT_CONFLAGRATION, 30s);
+ break;
}
- DoMeleeAttackIfReady();
- }
- private:
- bool secondPhase;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetBlackwingLairAI<boss_razorgoreAI>(creature);
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ }
+ DoMeleeAttackIfReady();
}
+
+private:
+ bool secondPhase;
};
-class go_orb_of_domination : public GameObjectScript
+struct go_orb_of_domination : public GameObjectAI
{
- public:
- go_orb_of_domination() : GameObjectScript("go_orb_of_domination") { }
-
- struct go_orb_of_dominationAI : public GameObjectAI
- {
- go_orb_of_dominationAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
+ go_orb_of_domination(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
- InstanceScript* instance;
+ InstanceScript* instance;
- bool OnGossipHello(Player* player) override
+ bool OnGossipHello(Player* player) override
+ {
+ if (instance->GetData(DATA_EGG_EVENT) != DONE)
+ {
+ if (Creature* razorgore = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED))
{
- if (instance->GetData(DATA_EGG_EVENT) != DONE)
- {
- if (Creature* razorgore = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED))
- {
- razorgore->Attack(player, true);
- player->CastSpell(razorgore, SPELL_MINDCONTROL);
- }
- }
- return true;
+ razorgore->Attack(player, true);
+ player->CastSpell(razorgore, SPELL_MINDCONTROL);
}
- };
-
- GameObjectAI* GetAI(GameObject* go) const override
- {
- return GetBlackwingLairAI<go_orb_of_dominationAI>(go);
}
+ return true;
+ }
};
// 19873 - Destroy Egg
-class spell_egg_event : public SpellScriptLoader
+class spell_egg_event : public SpellScript
{
- public:
- spell_egg_event() : SpellScriptLoader("spell_egg_event") { }
-
- class spell_egg_eventSpellScript : public SpellScript
- {
- PrepareSpellScript(spell_egg_eventSpellScript);
+ PrepareSpellScript(spell_egg_event);
- void HandleOnHit()
- {
- if (InstanceScript* instance = GetCaster()->GetInstanceScript())
- instance->SetData(DATA_EGG_EVENT, SPECIAL);
- }
-
- void Register() override
- {
- OnHit += SpellHitFn(spell_egg_eventSpellScript::HandleOnHit);
- }
- };
+ void HandleOnHit()
+ {
+ if (InstanceScript* instance = GetCaster()->GetInstanceScript())
+ instance->SetData(DATA_EGG_EVENT, SPECIAL);
+ }
- SpellScript* GetSpellScript() const override
- {
- return new spell_egg_eventSpellScript();
- }
+ void Register() override
+ {
+ OnHit += SpellHitFn(spell_egg_event::HandleOnHit);
+ }
};
void AddSC_boss_razorgore()
{
- new boss_razorgore();
- new go_orb_of_domination();
- new spell_egg_event();
+ RegisterBlackwingLairCreatureAI(boss_razorgore);
+ RegisterBlackwingLairGameObjectAI(go_orb_of_domination);
+ RegisterSpellScript(spell_egg_event);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
index e95aa62c934..c1ee7bc464f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
@@ -64,218 +64,196 @@ enum Events
EVENT_BURNINGADRENALINE_TANK = 11
};
-class boss_vaelastrasz : public CreatureScript
+struct boss_vaelastrasz : public BossAI
{
-public:
- boss_vaelastrasz() : CreatureScript("boss_vaelastrasz") { }
-
- struct boss_vaelAI : public BossAI
+ boss_vaelastrasz(Creature* creature) : BossAI(creature, DATA_VAELASTRAZ_THE_CORRUPT)
{
- boss_vaelAI(Creature* creature) : BossAI(creature, DATA_VAELASTRAZ_THE_CORRUPT)
- {
- Initialize();
- creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- creature->SetFaction(FACTION_FRIENDLY);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- void Initialize()
- {
- PlayerGUID.Clear();
- HasYelled = false;
- }
+ Initialize();
+ creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ creature->SetFaction(FACTION_FRIENDLY);
+ creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ }
- void Reset() override
- {
- _Reset();
+ void Initialize()
+ {
+ PlayerGUID.Clear();
+ HasYelled = false;
+ }
- me->SetStandState(UNIT_STAND_STATE_DEAD);
- Initialize();
- }
+ void Reset() override
+ {
+ _Reset();
- void JustEngagedWith(Unit* who) override
- {
- BossAI::JustEngagedWith(who);
+ me->SetStandState(UNIT_STAND_STATE_DEAD);
+ Initialize();
+ }
- DoCast(me, SPELL_ESSENCEOFTHERED);
- me->SetHealth(me->CountPctFromMaxHealth(30));
- // now drop damage requirement to be able to take loot
- me->ResetPlayerDamageReq();
+ void JustEngagedWith(Unit* who) override
+ {
+ BossAI::JustEngagedWith(who);
+
+ DoCast(me, SPELL_ESSENCEOFTHERED);
+ me->SetHealth(me->CountPctFromMaxHealth(30));
+ // now drop damage requirement to be able to take loot
+ me->ResetPlayerDamageReq();
+
+ events.ScheduleEvent(EVENT_CLEAVE, 10s);
+ events.ScheduleEvent(EVENT_FLAMEBREATH, 15s);
+ events.ScheduleEvent(EVENT_FIRENOVA, 20s);
+ events.ScheduleEvent(EVENT_TAILSWIPE, 11s);
+ events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15s);
+ events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45s);
+ }
- events.ScheduleEvent(EVENT_CLEAVE, 10s);
- events.ScheduleEvent(EVENT_FLAMEBREATH, 15s);
- events.ScheduleEvent(EVENT_FIRENOVA, 20s);
- events.ScheduleEvent(EVENT_TAILSWIPE, 11s);
- events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15s);
- events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45s);
- }
+ void BeginSpeech(Unit* target)
+ {
+ PlayerGUID = target->GetGUID();
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ events.ScheduleEvent(EVENT_SPEECH_1, 1s);
+ }
- void BeginSpeech(Unit* target)
- {
- PlayerGUID = target->GetGUID();
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- events.ScheduleEvent(EVENT_SPEECH_1, 1s);
- }
+ void KilledUnit(Unit* victim) override
+ {
+ if (rand32() % 5)
+ return;
- void KilledUnit(Unit* victim) override
- {
- if (rand32() % 5)
- return;
+ Talk(SAY_KILLTARGET, victim);
+ }
- Talk(SAY_KILLTARGET, victim);
- }
+ void UpdateAI(uint32 diff) override
+ {
+ events.Update(diff);
- void UpdateAI(uint32 diff) override
+ // Speech
+ if (!UpdateVictim())
{
- events.Update(diff);
-
- // Speech
- if (!UpdateVictim())
- {
- while (uint32 eventId = events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_SPEECH_1:
- Talk(SAY_LINE1);
- me->SetStandState(UNIT_STAND_STATE_STAND);
- me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
- events.ScheduleEvent(EVENT_SPEECH_2, 12s);
- break;
- case EVENT_SPEECH_2:
- Talk(SAY_LINE2);
- me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
- events.ScheduleEvent(EVENT_SPEECH_3, 12s);
- break;
- case EVENT_SPEECH_3:
- Talk(SAY_LINE3);
- me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
- events.ScheduleEvent(EVENT_SPEECH_4, 16s);
- break;
- case EVENT_SPEECH_4:
- me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
- if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID))
- AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID));;
- break;
- }
- }
- return;
- }
-
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
-
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
- case EVENT_CLEAVE:
- events.ScheduleEvent(EVENT_CLEAVE, 15s);
- DoCastVictim(SPELL_CLEAVE);
+ case EVENT_SPEECH_1:
+ Talk(SAY_LINE1);
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
+ events.ScheduleEvent(EVENT_SPEECH_2, 12s);
break;
- case EVENT_FLAMEBREATH:
- DoCastVictim(SPELL_FLAMEBREATH);
- events.ScheduleEvent(EVENT_FLAMEBREATH, 8s, 14s);
+ case EVENT_SPEECH_2:
+ Talk(SAY_LINE2);
+ me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
+ events.ScheduleEvent(EVENT_SPEECH_3, 12s);
break;
- case EVENT_FIRENOVA:
- DoCastVictim(SPELL_FIRENOVA);
- events.ScheduleEvent(EVENT_FIRENOVA, 15s);
+ case EVENT_SPEECH_3:
+ Talk(SAY_LINE3);
+ me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
+ events.ScheduleEvent(EVENT_SPEECH_4, 16s);
break;
- case EVENT_TAILSWIPE:
- //Only cast if we are behind
- /*if (!me->HasInArc(M_PI, me->GetVictim()))
- {
- DoCast(me->GetVictim(), SPELL_TAILSWIPE);
- }*/
- events.ScheduleEvent(EVENT_TAILSWIPE, 15s);
- break;
- case EVENT_BURNINGADRENALINE_CASTER:
- {
- //selects a random target that isn't the current victim and is a mana user (selects mana users) but not pets
- //it also ignores targets who have the aura. We don't want to place the debuff on the same target twice.
- if (Unit *target = SelectTarget(SelectTargetMethod::Random, 1, [&](Unit* u) { return u && !u->IsPet() && u->GetPowerType() == POWER_MANA && !u->HasAura(SPELL_BURNINGADRENALINE); }))
- {
- me->CastSpell(target, SPELL_BURNINGADRENALINE, true);
- }
- }
- //reschedule the event
- events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15s);
- break;
- case EVENT_BURNINGADRENALINE_TANK:
- //Vael has to cast it himself; contrary to the previous commit's comment. Nothing happens otherwise.
- me->CastSpell(me->GetVictim(), SPELL_BURNINGADRENALINE, true);
- events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45s);
+ case EVENT_SPEECH_4:
+ me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
+ if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID))
+ AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID));;
break;
}
-
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
}
+ return;
+ }
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- // Yell if hp lower than 15%
- if (HealthBelowPct(15) && !HasYelled)
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
{
- Talk(SAY_HALFLIFE);
- HasYelled = true;
+ case EVENT_CLEAVE:
+ events.ScheduleEvent(EVENT_CLEAVE, 15s);
+ DoCastVictim(SPELL_CLEAVE);
+ break;
+ case EVENT_FLAMEBREATH:
+ DoCastVictim(SPELL_FLAMEBREATH);
+ events.ScheduleEvent(EVENT_FLAMEBREATH, 8s, 14s);
+ break;
+ case EVENT_FIRENOVA:
+ DoCastVictim(SPELL_FIRENOVA);
+ events.ScheduleEvent(EVENT_FIRENOVA, 15s);
+ break;
+ case EVENT_TAILSWIPE:
+ //Only cast if we are behind
+ /*if (!me->HasInArc(M_PI, me->GetVictim()))
+ {
+ DoCast(me->GetVictim(), SPELL_TAILSWIPE);
+ }*/
+ events.ScheduleEvent(EVENT_TAILSWIPE, 15s);
+ break;
+ case EVENT_BURNINGADRENALINE_CASTER:
+ {
+ //selects a random target that isn't the current victim and is a mana user (selects mana users) but not pets
+ //it also ignores targets who have the aura. We don't want to place the debuff on the same target twice.
+ if (Unit *target = SelectTarget(SelectTargetMethod::Random, 1, [&](Unit* u) { return u && !u->IsPet() && u->GetPowerType() == POWER_MANA && !u->HasAura(SPELL_BURNINGADRENALINE); }))
+ {
+ me->CastSpell(target, SPELL_BURNINGADRENALINE, true);
+ }
+ }
+ //reschedule the event
+ events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15s);
+ break;
+ case EVENT_BURNINGADRENALINE_TANK:
+ //Vael has to cast it himself; contrary to the previous commit's comment. Nothing happens otherwise.
+ me->CastSpell(me->GetVictim(), SPELL_BURNINGADRENALINE, true);
+ events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45s);
+ break;
}
- DoMeleeAttackIfReady();
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
}
- bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ // Yell if hp lower than 15%
+ if (HealthBelowPct(15) && !HasYelled)
{
- if (menuId == GOSSIP_ID && gossipListId == 0)
- {
- CloseGossipMenuFor(player);
- BeginSpeech(player);
- }
- return false;
+ Talk(SAY_HALFLIFE);
+ HasYelled = true;
}
- private:
- ObjectGuid PlayerGUID;
- bool HasYelled;
- };
+ DoMeleeAttackIfReady();
+ }
- CreatureAI* GetAI(Creature* creature) const override
+ bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
- return GetBlackwingLairAI<boss_vaelAI>(creature);
+ if (menuId == GOSSIP_ID && gossipListId == 0)
+ {
+ CloseGossipMenuFor(player);
+ BeginSpeech(player);
+ }
+ return false;
}
+
+ private:
+ ObjectGuid PlayerGUID;
+ bool HasYelled;
};
//Need to define an aurascript for EVENT_BURNINGADRENALINE's death effect.
// 18173 - Burning Adrenaline
-class spell_vael_burning_adrenaline : public SpellScriptLoader
+class spell_vael_burning_adrenaline : public AuraScript
{
-public:
- spell_vael_burning_adrenaline() : SpellScriptLoader("spell_vael_burning_adrenaline") { }
+ PrepareAuraScript(spell_vael_burning_adrenaline);
- class spell_vael_burning_adrenaline_AuraScript : public AuraScript
+ void OnAuraRemoveHandler(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- PrepareAuraScript(spell_vael_burning_adrenaline_AuraScript);
-
- void OnAuraRemoveHandler(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- //The tooltip says the on death the AoE occurs. According to information: http://qaliaresponse.stage.lithium.com/t5/WoW-Mayhem/Surviving-Burning-Adrenaline-For-tanks/td-p/48609
- //Burning Adrenaline can be survived therefore Blizzard's implementation was an AoE bomb that went off if you were still alive and dealt
- //damage to the target. You don't have to die for it to go off. It can go off whether you live or die.
- GetTarget()->CastSpell(GetTarget(), SPELL_BURNINGADRENALINE_EXPLOSION, true);
- }
-
- void Register() override
- {
- AfterEffectRemove += AuraEffectRemoveFn(spell_vael_burning_adrenaline_AuraScript::OnAuraRemoveHandler, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
- }
- };
+ //The tooltip says the on death the AoE occurs. According to information: http://qaliaresponse.stage.lithium.com/t5/WoW-Mayhem/Surviving-Burning-Adrenaline-For-tanks/td-p/48609
+ //Burning Adrenaline can be survived therefore Blizzard's implementation was an AoE bomb that went off if you were still alive and dealt
+ //damage to the target. You don't have to die for it to go off. It can go off whether you live or die.
+ GetTarget()->CastSpell(GetTarget(), SPELL_BURNINGADRENALINE_EXPLOSION, true);
+ }
- AuraScript* GetAuraScript() const override
+ void Register() override
{
- return new spell_vael_burning_adrenaline_AuraScript();
+ AfterEffectRemove += AuraEffectRemoveFn(spell_vael_burning_adrenaline::OnAuraRemoveHandler, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_boss_vaelastrasz()
{
- new boss_vaelastrasz();
- new spell_vael_burning_adrenaline();
+ RegisterBlackwingLairCreatureAI(boss_vaelastrasz);
+ RegisterSpellScript(spell_vael_burning_adrenaline);
}