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authorAokromes <Aokromes@users.noreply.github.com>2015-09-21 22:18:34 +0200
committerAokromes <Aokromes@users.noreply.github.com>2015-09-21 22:18:34 +0200
commit57fabc78e42ad7b511ae66d12fbb824d2c8e75ee (patch)
treef48eca154324030674936177fc2155f2123a9bad
parentaebf5a172a9e11ddae24282154f32fdc189a50c0 (diff)
Core/Creature: Fix formations to prevent crossover
By Malcrom
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 2ccf4471788..505d41f63e7 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -228,10 +228,11 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
if (itr->second->point_1)
{
- if (m_leader->GetCurrentWaypointID() == itr->second->point_1)
+ if (m_leader->GetCurrentWaypointID() == itr->second->point_1 - 1)
itr->second->follow_angle = (2 * float(M_PI)) - itr->second->follow_angle;
- if (m_leader->GetCurrentWaypointID() == itr->second->point_2)
- itr->second->follow_angle = (2 * float(M_PI)) + itr->second->follow_angle;
+
+ if (m_leader->GetCurrentWaypointID() == itr->second->point_2 - 1)
+ itr->second->follow_angle = (float(M_PI)) + itr->second->follow_angle;
}
float angle = itr->second->follow_angle;