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authormegamage <none@none>2009-05-14 15:37:56 -0500
committermegamage <none@none>2009-05-14 15:37:56 -0500
commit5823e2c47166118fb26d41465378bdbdbdf4f3af (patch)
treee7a31cad8b09cd6504cdff5455c53a8fed640c8b
parent1390440f140f59feefe7f5c8f51eb99bce6dbf12 (diff)
[7824] Implement use ArmorDamageModifier bonus for armor Author: DiSlord
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index bb3bcb1b391..e7fab7ac107 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6668,6 +6668,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
armor = ssvarmor;
}
+ // Add armor bonus from ArmorDamageModifier if > 0
+ if (proto->ArmorDamageModifier > 0)
+ armor+=proto->ArmorDamageModifier;
if (armor)
HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply);