diff options
| author | megamage <none@none> | 2009-05-14 15:37:56 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-14 15:37:56 -0500 |
| commit | 5823e2c47166118fb26d41465378bdbdbdf4f3af (patch) | |
| tree | e7a31cad8b09cd6504cdff5455c53a8fed640c8b | |
| parent | 1390440f140f59feefe7f5c8f51eb99bce6dbf12 (diff) | |
[7824] Implement use ArmorDamageModifier bonus for armor Author: DiSlord
--HG--
branch : trunk
| -rw-r--r-- | src/game/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index bb3bcb1b391..e7fab7ac107 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -6668,6 +6668,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue)) armor = ssvarmor; } + // Add armor bonus from ArmorDamageModifier if > 0 + if (proto->ArmorDamageModifier > 0) + armor+=proto->ArmorDamageModifier; if (armor) HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply); |
