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authorOvahlord <dreadkiller@gmx.de>2024-07-31 17:09:09 +0200
committerOvahlord <dreadkiller@gmx.de>2024-07-31 17:09:09 +0200
commit58456bff19c8872e6030df6dc1c1ab26d664db7d (patch)
tree0d4274a72a2a4d6153056435bc3958b1aebdf1d6
parentcb8f38120acd0ef81b16541904d2f5fd93313cd5 (diff)
Core/Spells: use signed variable to track spent combo points in Eviscerate spell script to match the class member's type
* and to make some folks happy
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index 0a8ba0a7e0a..60e930f6c94 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -38,7 +38,7 @@ class spell_rog_eviscerate : public SpellScript
// Damage: effectValue + (basePoints * Combo) + (AP * 0.091 * Combo)
void CalculateDamage(Unit* /*victim*/, int32& /*damage*/, int32& flatMod, float& /*pctMod*/) const
{
- uint32 combo = GetSpell()->m_spentComboPoints;
+ int32 combo = GetSpell()->m_spentComboPoints;
flatMod += (GetSpellInfo()->GetEffect(EFFECT_0).BasePoints * combo) + (GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.091f * combo);
}