diff options
author | Subv <s.v.h21@hotmail.com> | 2012-10-10 09:13:03 -0500 |
---|---|---|
committer | Subv <s.v.h21@hotmail.com> | 2012-10-10 09:13:03 -0500 |
commit | 595d194d99a2c08861c746e18f5263ef90ef0b5b (patch) | |
tree | 6825362321ba7151782d888a11bf759388870cfb | |
parent | e7a4a316c9fb265cfc1532943dd0395e4ea37a86 (diff) |
Core/Players: Fixed a possible crash if a player is in an invalid zone
Thanks to the ones who commented in the commit that introduced the issue.
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9177672e8c7..d33dac1a446 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5524,7 +5524,7 @@ void Player::RepopAtGraveyard() AreaTableEntry const* zone = GetAreaEntryByAreaID(GetAreaId()); // Such zones are considered unreachable as a ghost and the player must be automatically revived - if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < zone->MaxDepth) + if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < (zone ? zone->MaxDepth : -500.0f)) { ResurrectPlayer(0.5f); SpawnCorpseBones(); |