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authorSubv <s.v.h21@hotmail.com>2012-10-10 09:13:03 -0500
committerSubv <s.v.h21@hotmail.com>2012-10-10 09:13:03 -0500
commit595d194d99a2c08861c746e18f5263ef90ef0b5b (patch)
tree6825362321ba7151782d888a11bf759388870cfb
parente7a4a316c9fb265cfc1532943dd0395e4ea37a86 (diff)
Core/Players: Fixed a possible crash if a player is in an invalid zone
Thanks to the ones who commented in the commit that introduced the issue.
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9177672e8c7..d33dac1a446 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5524,7 +5524,7 @@ void Player::RepopAtGraveyard()
AreaTableEntry const* zone = GetAreaEntryByAreaID(GetAreaId());
// Such zones are considered unreachable as a ghost and the player must be automatically revived
- if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < zone->MaxDepth)
+ if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < (zone ? zone->MaxDepth : -500.0f))
{
ResurrectPlayer(0.5f);
SpawnCorpseBones();