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authorLiberate <none@none>2010-06-02 20:26:46 +0200
committerLiberate <none@none>2010-06-02 20:26:46 +0200
commit5981aa5495494da28a4175c70049b6f86d061a4d (patch)
tree4102b3f71c93f2d0b0292eb3d795a468bd2c4bd9
parentb7471f800cc2ff315c4794c72c4e90edff2c3069 (diff)
*Fix: Only don't apply aura's with 0 sec duration (because of diminishing return for example) if the aura is not positive.
--HG-- branch : trunk
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 11c77b8bc69..303cfc5ffc7 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1349,7 +1349,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if (IsChanneledSpell(m_spellInfo))
m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
- if (duration == 0)
+ if (duration == 0 && !positive)
{
m_spellAura->Remove();
return SPELL_MISS_IMMUNE;