diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-07-19 02:09:41 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-07-19 02:09:41 -0300 |
| commit | 59f71f915a03143a3896bcf55649bea44969800c (patch) | |
| tree | 5088ef9a555405feb5e40ac99e958d6b2b6054ad | |
| parent | b008b677ad98b1b0246bcf1fcf246ca17930cdc2 (diff) | |
Core/Loot: fix bug introduced in a49544cc187d3a156b4615907d6b82057364fcc4 in which creatures only having gold wouldn't show lootable sparks, and thus couldn't be looted
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 9c468e9f9f1..260e7ff464f 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -789,6 +789,10 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const // return true if there is any item that is lootable for any player (not quest item, FFA or conditional) bool Loot::hasItemForAll() const { + // Gold is always lootable + if (gold) + return true; + for (LootItem const& item : items) if (!item.is_looted && !item.freeforall && item.conditions.empty()) return true; |
