diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-10-26 19:37:07 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-10-26 19:40:19 +0100 |
| commit | 5a02018836344610e2dbcb27d8fd47f714350f4e (patch) | |
| tree | b0bf92e273026784ee92fbe97d759a20a3f74ff6 | |
| parent | 54adc80d64853cdd3c36b4125aba0290f6c9ad35 (diff) | |
Core/AH: Code cleanup
Remove unused paramters from RemoveAuction(), kept till now for compatibility with ahbot patch.
Reverts 28dffbee11024c1abc82a29a3fef655d9262904b
(cherry picked from commit 8d39ad435a1f85d73e438c07e81003bfaa0c125f)
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 6 |
3 files changed, 5 insertions, 7 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 23e8891e15f..179c0daae9f 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -435,7 +435,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction) sScriptMgr->OnAuctionAdd(this, auction); } -bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction, uint32 /*itemEntry*/) +bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction) { bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false; @@ -492,7 +492,7 @@ void AuctionHouseObject::Update() auction->DeleteFromDB(trans); sAuctionMgr->RemoveAItem(auction->itemGUIDLow); - RemoveAuction(auction, auction->itemEntry); + RemoveAuction(auction); } // Run DB changes diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index e81adfcb8d8..cdb88878dfe 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -117,7 +117,7 @@ class AuctionHouseObject void AddAuction(AuctionEntry* auction); - bool RemoveAuction(AuctionEntry* auction, uint32 itemEntry); + bool RemoveAuction(AuctionEntry* auction); void Update(); diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 797043ff28a..e5b0344e555 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -528,9 +528,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) auction->DeleteFromDB(trans); - uint32 itemEntry = auction->itemEntry; sAuctionMgr->RemoveAItem(auction->itemGUIDLow); - auctionHouse->RemoveAuction(auction, itemEntry); + auctionHouse->RemoveAuction(auction); } player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -606,9 +605,8 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) auction->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); - uint32 itemEntry = auction->itemEntry; sAuctionMgr->RemoveAItem(auction->itemGUIDLow); - auctionHouse->RemoveAuction(auction, itemEntry); + auctionHouse->RemoveAuction(auction); } //called when player lists his bids |
