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author | NoName <322016+Faq@users.noreply.github.com> | 2020-05-05 22:09:50 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-05 21:09:50 +0200 |
commit | 5bbab32793eb66ffb05e88d5dac2bce3de249477 (patch) | |
tree | 069ca1814f39c0b0b10f8c129704fbe59af3447c | |
parent | 4e4a999e49fc7a9d0b55e19bd77fffd59683621a (diff) |
Core/Maps: fix respawn times for manual respawns (#24571)
by joshwhedon
-rw-r--r-- | src/server/game/Maps/Map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 105898a6d1d..e75c09a509f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3029,6 +3029,7 @@ bool Map::CheckRespawn(RespawnInfo* info) void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) { info->respawnTime = GameTime::GetGameTime(); + _respawnTimes.increase(info->handle); SaveRespawnInfoDB(*info, dbTrans); } |