diff options
author | megamage <none@none> | 2009-02-06 15:51:44 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-06 15:51:44 -0600 |
commit | 5bdb0560ba6caa93829b838c93b6d4042c71b75d (patch) | |
tree | ce7d50364ac51bc330d35fdee965a9cbde499deb | |
parent | a8d5d6fcf17b5541042823d404f96f93a5421b4e (diff) |
*Update config file.
--HG--
branch : trunk
-rw-r--r-- | src/mangosd/mangosd.conf.dist.in | 108 |
1 files changed, 102 insertions, 6 deletions
diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index c0ec604a7aa..516a6bc2a62 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -597,6 +597,11 @@ LogColors = "" # Motd # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). # +# Server.LoginInfo +# Enable/disable sending server info (core version) on login. +# Default: 0 - disable +# 1 - enable +# ################################################################################################################### GameType = 1 @@ -647,6 +652,7 @@ SkillChance.Milling = 0 Event.Announce = 0 BeepAtStart = 1 Motd = "Welcome to a Trinity Core server." +Server.LoginInfo = 0 ################################################################################################################### # PLAYER INTERACTION @@ -677,6 +683,11 @@ Motd = "Welcome to a Trinity Core server." # Default: 0 (Not allowed) # 1 (Allowed) # +# AllowTwoSide.Trade +# Allow or not trading with other team in party. +# Default: 0 (Not allowed) +# 1 (Allowed) +# # TalentsInspecting # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can # inspect talents always) @@ -694,6 +705,7 @@ AllowTwoSide.Interaction.Auction = 0 AllowTwoSide.Interaction.Mail = 0 AllowTwoSide.WhoList = 0 AllowTwoSide.AddFriend = 0 +AllowTwoSide.Trade = 0 TalentsInspecting = 1 ################################################################################################################### @@ -702,7 +714,7 @@ TalentsInspecting = 1 # ThreatRadius # Radius for creature to evade after being pulled away from combat start point # If ThreatRadius is less than creature aggro radius then aggro radius will be used -# Default: 100 yards +# Default: 60 yards # # Rate.Creature.Aggro # Aggro radius percent or off. @@ -733,7 +745,7 @@ TalentsInspecting = 1 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. -# Default: 0.1 +# Default: 0.5 # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage @@ -773,7 +785,7 @@ TalentsInspecting = 1 # ################################################################################################################### -ThreatRadius = 100 +ThreatRadius = 60 Rate.Creature.Aggro = 1 CreatureFamilyAssistanceRadius = 10 CreatureFamilyAssistanceDelay = 1500 @@ -783,7 +795,7 @@ Corpse.Decay.RARE = 300 Corpse.Decay.ELITE = 300 Corpse.Decay.RAREELITE = 300 Corpse.Decay.WORLDBOSS = 3600 -Rate.Corpse.Decay.Looted = 0.1 +Rate.Corpse.Decay.Looted = 0.5 Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 @@ -949,7 +961,7 @@ GM.AllowAchievementGain = 1 # Visibility.Distance.Grey.Unit # Visibility grey distance for creatures/players (fast changing objects) # addition to appropriate object type Visibility.Distance.* use in case visibility removing to -# object (except corpse around distences) If � is distance and G is grey distance then object +# object (except corpse around distences) If D is distance and G is grey distance then object # make visible if distance to it <= D but make non visible if distance > D+G # Default: 1 (yard) # @@ -978,6 +990,7 @@ Visibility.Distance.Grey.Object = 10 # Rate.RunicPower.Income # Rate.RunicPower.Loss # Rate.Focus +# Rate.Loyalty # Health and power regeneration and rage income from damage. # Default: 1 # @@ -1007,6 +1020,10 @@ Visibility.Distance.Grey.Object = 10 # XP rates # Default: 1 # +# Rate.XP.PastLevel70 +# XP needed per level past 70 (Rates below 1 not recommended) +# Default: 1 +# # Rate.Rest.InGame # Rate.Rest.Offline.InTavernOrCity # Rate.Rest.Offline.InWilderness @@ -1103,6 +1120,7 @@ Rate.Rage.Loss = 1 Rate.RunicPower.Income = 1 Rate.RunicPower.Loss = 1 Rate.Focus = 1 +Rate.Loyalty = 1 Rate.Skill.Discovery = 1 Rate.Drop.Item.Poor = 1 Rate.Drop.Item.Normal = 1 @@ -1116,6 +1134,7 @@ Rate.Drop.Money = 1 Rate.XP.Kill = 1 Rate.XP.Quest = 1 Rate.XP.Explore = 1 +Rate.XP.PastLevel70 = 1 Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 1 Rate.Rest.Offline.InWilderness = 1 @@ -1145,7 +1164,7 @@ DurabilityLossChance.Parry = 0.05 DurabilityLossChance.Block = 0.05 Death.SicknessLevel = 11 Death.CorpseReclaimDelay.PvP = 1 -Death.CorpseReclaimDelay.PvE = 1 +Death.CorpseReclaimDelay.PvE = 0 Death.Bones.World = 1 Death.Bones.BattlegroundOrArena = 1 @@ -1229,6 +1248,79 @@ Network.OutUBuff = 65536 Network.TcpNodelay = 1 ################################################################################################################### +# AUCTION HOUSE BOT SETTINGS +# +# AuctionHouseBot.EnableSeller +# Enable/Disable the part of AHBot that puts items up for auction +# Default 0 (disabled) +# +# AuctionHouseBot.EnableBuyer +# Enable/Disable the part of AHBot that buys items from players +# Default 0 (disabled) +# +# Auction House Bot character data +# AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot. +# AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot. +# Default: 0 (Auction House Bot disabled) +# +# AuctionHouseBot.VendorItems +# Include items that can be bought from vendors. +# Default 0 +# +# AuctionHouseBot.LootItems +# Include items that can be looted or fished for. +# Default 1 +# +# AuctionHouseBot.OtherItems +# Include misc. items. +# Default 0 +# +# AuctionHouseBot.Bonding_types +# Indicates which bonding types to allow seller to put up for auction +# No_Bind +# Default 1 +# Bind_When_Picked_Up +# Default 0 +# Bind_When_Equipped +# Default 1 +# Bind_When_Use +# Default 1 +# Bind_Quest_Item +# Default 0 +# +# AuctionHouseBot.ItemsPerCycle +# Number of Items to Add/Remove from the AH during mass operations +# Default 200 +# +# AuctionHouseBot.UseBuyPriceForSeller +# Should the Seller use BuyPrice or SellPrice to determine Bid Prices +# Default 0 (use SellPrice) +# +# AuctionHouseBot.UseBuyPriceForBuyer +# Should the Buyer use BuyPrice or SellPrice to determine Bid Prices +# Default 0 (use SellPrice) +# +# All other settings have been moved to sql +# +################################################################################################################### + +AuctionHouseBot.EnableSeller = 0 +AuctionHouseBot.EnableBuyer = 0 +AuctionHouseBot.Account = 0 +AuctionHouseBot.GUID = 0 +AuctionHouseBot.VendorItems = 0 +AuctionHouseBot.LootItems = 1 +AuctionHouseBot.OtherItems = 0 +AuctionHouseBot.No_Bind = 1 +AuctionHouseBot.Bind_When_Picked_Up = 0 +AuctionHouseBot.Bind_When_Equipped = 1 +AuctionHouseBot.Bind_When_Use = 1 +AuctionHouseBot.Bind_Quest_Item = 0 +AuctionHouseBot.ItemsPerCycle = 200 +AuctionHouseBot.UseBuyPriceForSeller = 0 +AuctionHouseBot.UseBuyPriceForBuyer = 0 + +################################################################################################################### # CONSOLE AND REMOTE ACCESS # # Console.Enable @@ -1329,6 +1421,9 @@ Ra.Secure = 1 # >0 = Interval # 0 = Disable # +# MinRecordUpdateTimeDiff +# only record update time diff which is greater than this value +# # PlayerStart.String # If set to anything else than "", this string will be displayed to players when they login # to a newly created character. @@ -1349,4 +1444,5 @@ PvPToken.ItemCount = 1 NoResetTalentsCost = 0 ShowKickInWorld = 0 RecordUpdateTimeDiffInterval = 60000 +MinRecordUpdateTimeDiff = 10 PlayerStart.String = "" |