diff options
author | Wyrserth <wyrserth@protonmail.com> | 2019-06-29 01:46:10 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-13 00:42:18 +0100 |
commit | 5ca9f51033c92f29eb1bc915fcbf785773ed586c (patch) | |
tree | 3e7d09a656ce17df04b22bff6fc24a76f0cdacf4 | |
parent | 841630fcc3d02c5bfa66d748eedd8502519ca71e (diff) |
Core/Loot: fix issue that prevented players from rolling for an unique-category item while an equipped item shares the same unique-category.
(cherry picked from commit eb7a6391aafa5e618b2a565f0c2cfc2516dcee7e)
-rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 324b0f44f27..9a2fc7be82d 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1031,7 +1031,7 @@ bool CanRollOnItem(const LootItem& item, Player const* player) return false; uint32 itemCount = player->GetItemCount(item.itemid); - if ((proto->GetMaxCount() > 0 && itemCount >= proto->GetMaxCount()) || (player->CanEquipUniqueItem(proto) != EQUIP_ERR_OK)) + if (proto->GetMaxCount() > 0 && itemCount >= proto->GetMaxCount()) return false; if (!item.AllowedForPlayer(player)) |