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authorQAston <none@none>2010-08-18 15:04:00 +0200
committerQAston <none@none>2010-08-18 15:04:00 +0200
commit5e78e222c1d6277d438df64eb8d3840f89d88d22 (patch)
tree8b5ec158f13415a21b0e737371220c48c8e765c7
parent9d45f295930b2ddcc481ff56926903317cd59a89 (diff)
Core/Spells: Implement TARGET_DEST_CHANNEL_CASTER(106) and TARGET_GAMEOBJECT_AREA_PATH(108). Rename TARGET_UNIT_CHANNEL to TARGET_UNIT_CHANNEL_TARGET, TARGET_DEST_CHANNEL to TARGET_DEST_CHANNEL_TARGET
--HG-- branch : trunk
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h11
-rw-r--r--src/server/game/Spells/Spell.cpp20
-rw-r--r--src/server/game/Spells/Spell.h1
-rw-r--r--src/server/game/Spells/SpellEffects.cpp11
-rw-r--r--src/server/game/Spells/SpellMgr.cpp10
5 files changed, 29 insertions, 24 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 8969225503b..7b0798d4b14 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -1173,8 +1173,8 @@ enum Targets
TARGET_DEST_CASTER_RADIUS = 73,
TARGET_DEST_TARGET_RANDOM = 74,
TARGET_DEST_TARGET_RADIUS = 75,
- TARGET_DEST_CHANNEL = 76,
- TARGET_UNIT_CHANNEL = 77,
+ TARGET_DEST_CHANNEL_TARGET = 76,
+ TARGET_UNIT_CHANNEL_TARGET = 77,
TARGET_DEST_DEST_FRONT = 78,
TARGET_DEST_DEST_BACK = 79,
TARGET_DEST_DEST_RIGHT = 80,
@@ -1203,14 +1203,13 @@ enum Targets
TARGET_UNIT_PASSENGER_7 = 103,
TARGET_UNIT_AREA_PATH = 104,
TARGET_UNIT_UNK_105 = 105, // 1 spell
- TARGET_DEST_CHANNEL_TARGET = 106, // TODO
+ TARGET_DEST_CHANNEL_CASTER = 106,
TARGET_UNK_AREA_UNK_DST_107 = 107, // not enough info - only generic spells avalible
- TARGET_GAMEOBJECT_AREA_PATH = 108, // TODO
+ TARGET_GAMEOBJECT_AREA_PATH = 108,
TARGET_DEST_UNK_110 = 110, // some kind of traj?
+ TOTAL_SPELL_TARGETS
};
-#define TOTAL_SPELL_TARGETS 105
-
enum SpellMissInfo
{
SPELL_MISS_NONE = 0,
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f65f7e5bb78..6c5726092cb 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -164,6 +164,14 @@ void SpellCastTargets::setDst(WorldObject &wObj)
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
+void SpellCastTargets::setDst(SpellCastTargets &spellTargets)
+{
+ m_dstTransGUID = spellTargets.m_dstTransGUID;
+ m_dstTransOffset.Relocate(spellTargets.m_dstTransOffset);
+ m_dstPos.Relocate(spellTargets.m_dstPos);
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+}
+
void SpellCastTargets::modDst(Position &pos)
{
ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
@@ -2329,21 +2337,24 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
switch (cur)
{
- case TARGET_UNIT_CHANNEL:
- // in some cases unittarget is invalid and crash. do not know why it happens.
+ case TARGET_UNIT_CHANNEL_TARGET:
+ // unit target may be no longer avalible - teleported out of map for example
if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
AddUnitTarget(target, i);
else
sLog.outError("SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id);
break;
- case TARGET_DEST_CHANNEL:
+ case TARGET_DEST_CHANNEL_TARGET:
if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
- m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
+ m_targets.setDst(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets);
else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
m_targets.setDst(*target);
else
sLog.outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id);
break;
+ case TARGET_DEST_CHANNEL_CASTER:
+ m_targets.setDst(*m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->GetCaster());
+ break;
}
break;
}
@@ -2455,6 +2466,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
break;
case TARGET_GAMEOBJECT_AREA_SRC:
case TARGET_GAMEOBJECT_AREA_DST:
+ case TARGET_GAMEOBJECT_AREA_PATH:
radius = GetSpellRadius(m_spellInfo, i, true);
targetType = SPELL_TARGETS_GO;
break;
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 948a6d7987f..bca77c647a7 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -179,6 +179,7 @@ class SpellCastTargets
void setDst(float x, float y, float z, float orientation, uint32 mapId = MAPID_INVALID);
void setDst(Position &pos);
void setDst(WorldObject &wObj);
+ void setDst(SpellCastTargets &spellTargets);
void modDst(Position &pos);
uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4b3031922d7..09ef6e4b7b2 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4810,15 +4810,6 @@ void Spell::EffectScriptEffect(uint32 effIndex)
cTarget->RemoveCorpse();
break;
}
- /*// Flame Crash
- case 41126:
- {
- if (!unitTarget)
- return;
-
- unitTarget->CastSpell(unitTarget, 41131, true);
- break;
- }*/
case 48025: // Headless Horseman's Mount
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
@@ -7310,7 +7301,7 @@ void Spell::EffectRechargeManaGem(uint32 /*i*/)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player *player = (Player*)m_caster;
+ Player *player = m_caster->ToPlayer();
if (!player)
return;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index b69cc32139d..fd936a130d6 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -160,6 +160,7 @@ SpellMgr::SpellMgr()
case TARGET_UNIT_CONE_ENTRY:
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
case TARGET_UNIT_AREA_PATH:
+ case TARGET_GAMEOBJECT_AREA_PATH:
SpellTargetType[i] = TARGET_TYPE_AREA_CONE;
break;
case TARGET_DST_CASTER:
@@ -214,8 +215,9 @@ SpellMgr::SpellMgr()
case TARGET_DST_NEARBY_ENTRY:
SpellTargetType[i] = TARGET_TYPE_DEST_SPECIAL;
break;
- case TARGET_UNIT_CHANNEL:
- case TARGET_DEST_CHANNEL:
+ case TARGET_UNIT_CHANNEL_TARGET:
+ case TARGET_DEST_CHANNEL_TARGET:
+ case TARGET_DEST_CHANNEL_CASTER:
SpellTargetType[i] = TARGET_TYPE_CHANNEL;
break;
default:
@@ -223,7 +225,7 @@ SpellMgr::SpellMgr()
}
}
- for (int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
+ for (int32 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch(i)
{
@@ -241,6 +243,7 @@ SpellMgr::SpellMgr()
case TARGET_UNIT_CONE_ALLY:
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
case TARGET_UNIT_AREA_PATH:
+ case TARGET_GAMEOBJECT_AREA_PATH:
case TARGET_UNIT_RAID_CASTER:
IsAreaEffectTarget[i] = true;
break;
@@ -734,7 +737,6 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
case TARGET_UNIT_CONE_ENEMY:
case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_DST_TARGET_ENEMY:
- case TARGET_UNIT_CHANNEL:
return false;
default:
break;