diff options
author | kaelima <kaelima@live.se> | 2012-09-07 03:16:43 +0200 |
---|---|---|
committer | kaelima <kaelima@live.se> | 2012-09-07 03:17:04 +0200 |
commit | 5eb22e5b646fbe1774100e6b3eb7b876591e1cf6 (patch) | |
tree | b60dfd84d19ec9c775d83c144ee0b5a1510262db | |
parent | 6f38fb1011373d5901769a4d54fcb63d93c3de8d (diff) |
Core/Vehicles:
- Send proper triggering flag when casting spellclick spells on vehicles (should not be fully triggered)
- Only compute non-transport positions when not finalized. (Fixes changing seat on vehicles, or changing vehicle from vehicle)
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 22 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 11 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp | 6 |
4 files changed, 26 insertions, 17 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3043d0fa4cd..b9ce62e7f0d 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -405,6 +405,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff) pos.m_positionY = loc.y; pos.m_positionZ = loc.z; pos.m_orientation = loc.orientation; + if (Unit* vehicle = GetVehicleBase()) { loc.x += vehicle->GetPositionX(); @@ -861,17 +862,24 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1); if (bp2) values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2); - CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); + CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster); } void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) { CustomSpellValues values; values.AddSpellMod(mod, value); - CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); + CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster); +} + +void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) +{ + CustomSpellValues values; + values.AddSpellMod(mod, value); + CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster); } -void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) +void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) @@ -882,7 +890,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* SpellCastTargets targets; targets.SetUnitTarget(victim); - CastSpell(targets, spellInfo, &value, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster); + CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster); } void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) @@ -17011,7 +17019,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) } if (IsInMap(caster)) - caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, false, NULL, NULL, origCasterGUID); + caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_FULL_MASK, NULL, NULL, origCasterGUID); else // This can happen during Player::_LoadAuras { int32 bp0 = seatId; @@ -17021,7 +17029,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) else { if (IsInMap(caster)) - caster->CastSpell(target, spellEntry, false, NULL, NULL, origCasterGUID); + caster->CastSpell(target, spellEntry, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_FULL_MASK, NULL, NULL, origCasterGUID); else Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID); } @@ -17041,7 +17049,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) void Unit::EnterVehicle(Unit* base, int8 seatId) { - CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, false); + CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE); } void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* aurApp) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 98d7bbcdcde..415d63a0c84 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1568,13 +1568,14 @@ class Unit : public WorldObject void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); - void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); + void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0); Aura* AddAura(uint32 spellId, Unit* target); Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target); void SetAuraStack(uint32 spellId, Unit* target, uint32 stack); diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index c539dd3cc39..a47c25610b0 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -71,10 +71,10 @@ namespace Movement real_position.z = unit.GetTransOffsetZ(); real_position.orientation = unit.GetTransOffsetO(); } - // there is a big chance that current position is unknown if current state is not finalized, need compute it // this also allows calculate spline position and update map position in much greater intervals - if (!move_spline.Finalized()) + // Don't compute for transport movement. The unit could be in a motion between two transports, thus having transport moveflag but is resulting in regular positions + else if (!move_spline.Finalized()) real_position = move_spline.ComputePosition(); // should i do the things that user should do? - no. diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index a8657925131..ba1a0614cdf 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -2112,7 +2112,7 @@ class spell_the_lich_king_necrotic_plague : public SpellScriptLoader CustomSpellValues values; //values.AddSpellMod(SPELLVALUE_AURA_STACK, 2); values.AddSpellMod(SPELLVALUE_MAX_TARGETS, 1); - GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID()); + GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID()); if (Unit* caster = GetCaster()) caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true); } @@ -2204,7 +2204,7 @@ class spell_the_lich_king_necrotic_plague_jump : public SpellScriptLoader CustomSpellValues values; values.AddSpellMod(SPELLVALUE_AURA_STACK, GetStackAmount()); - GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID()); + GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID()); if (Unit* caster = GetCaster()) caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true); } @@ -2223,7 +2223,7 @@ class spell_the_lich_king_necrotic_plague_jump : public SpellScriptLoader CustomSpellValues values; values.AddSpellMod(SPELLVALUE_AURA_STACK, GetStackAmount()); values.AddSpellMod(SPELLVALUE_BASE_POINT1, AURA_REMOVE_BY_ENEMY_SPELL); // add as marker (spell has no effect 1) - GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID()); + GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID()); if (Unit* caster = GetCaster()) caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true); |