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authorSocolin <none@none>2011-01-06 22:39:00 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-01-06 22:39:00 +0100
commit5f0d84a69e43c746f8e6b6612a3690f45771070a (patch)
treee931cd63415ac1ae848587a84cb702f042755bdf
parentafcff32e6402dd7b6ee3426a3540605715621414 (diff)
Scripts/Naxxramas: Fix raid mode dependant spawn points of Zombie spawns during the Gluth encounter.
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
index b25f69f9862..2ef6009b574 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
@@ -123,7 +123,7 @@ public:
break;
case EVENT_SUMMON:
for (int32 i = 0; i < RAID_MODE(1, 2); ++i)
- DoSummon(MOB_ZOMBIE, PosSummon[rand() % 3]);
+ DoSummon(MOB_ZOMBIE, PosSummon[rand() % RAID_MODE(1,3)]);
events.ScheduleEvent(EVENT_SUMMON, 10000);
break;
}