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authorBrian <runningnak3d@gmail.com>2010-07-08 12:43:13 -0600
committerBrian <runningnak3d@gmail.com>2010-07-08 12:43:13 -0600
commit5f119652ea719273b899872069350417fbe83e66 (patch)
tree9dda573f5a4133b20ffdfa20f91112de6004f57e
parentf48b6d2f39d69046c32ca8392b2c42be7dd76a58 (diff)
* Proper quest reputation reward post 3.3.0
* Will require a DB update for all quest_templates that are pre 3.3.0 --HG-- branch : trunk
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index bca7ba5ab97..927cd189e30 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -6536,7 +6536,7 @@ void Player::RewardReputation(Quest const *pQuest)
continue;
if (pQuest->RewRepValue[i])
{
- int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i], pQuest->RewRepFaction[i], true);
+ int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true);
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
GetReputationMgr().ModifyReputation(factionEntry, rep);
}