diff options
author | ccrs <ccrs@users.noreply.github.com> | 2017-08-30 15:16:32 +0200 |
---|---|---|
committer | ccrs <ccrs@users.noreply.github.com> | 2017-08-30 15:16:32 +0200 |
commit | 5f370a035ce9659dd3a98a10ffef413a718c89d5 (patch) | |
tree | a8209c893e1690e8e2692cc26a267ada3bbfde56 | |
parent | 45cb8c90e925580be41393e7647067d27a3e75c7 (diff) |
Core: fix noPCH build v2.0
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 25 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h | 14 |
2 files changed, 20 insertions, 19 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 6171afc5274..a6d1d3b93d8 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -30,17 +30,15 @@ #include "WaypointManager.h" #include "World.h" -WaypointMovementGenerator<Creature>::WaypointMovementGenerator(WaypointPath& path, bool repeating) +WaypointMovementGenerator<Creature>::WaypointMovementGenerator(uint32 pathId, bool repeating) : _nextMoveTime(0), _recalculateSpeed(false), _isArrivalDone(false), _pathId(pathId), + _repeating(repeating), _loadedFromDB(true), _stalled(false), _done(false) +{ +} + +WaypointMovementGenerator<Creature>::WaypointMovementGenerator(WaypointPath& path, bool repeating) : _nextMoveTime(0), _recalculateSpeed(false), _isArrivalDone(false), _pathId(0), + _repeating(repeating), _loadedFromDB(false), _stalled(false), _done(false) { _path = &path; - _nextMoveTime = 0; - _recalculateSpeed = false; - _isArrivalDone = false; - _pathId = 0; - _repeating = repeating; - _loadedFromDB = false; - _stalled = false; - _done = false; } void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature) @@ -322,6 +320,15 @@ bool WaypointMovementGenerator<Creature>::CanMove(Creature* creature) #define SKIP_SPLINE_POINT_DISTANCE_SQ (40.f * 40.f) #define PLAYER_FLIGHT_SPEED 32.0f +FlightPathMovementGenerator::FlightPathMovementGenerator(uint32 startNode) +{ + _currentNode = startNode; + _endGridX = 0.0f; + _endGridY = 0.0f; + _endMapId = 0; + _preloadTargetNode = 0; +} + uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const { if (_currentNode >= _path.size()) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index a72122c63e1..e447bad7bb8 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -28,10 +28,10 @@ #include "DBCStructure.h" #include "MovementGenerator.h" -#include "Player.h" #include "Timer.h" class Creature; +class Player; struct WaypointPath; template<class Entity, class BasePath> @@ -55,7 +55,7 @@ template<> class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium<Creature, WaypointMovementGenerator<Creature>>, public PathMovementBase<Creature, WaypointPath const*> { public: - explicit WaypointMovementGenerator(uint32 pathId = 0, bool repeating = true) : _nextMoveTime(0), _recalculateSpeed(false), _isArrivalDone(false), _pathId(pathId), _repeating(repeating), _loadedFromDB(true), _stalled(false), _done(false) { } + explicit WaypointMovementGenerator(uint32 pathId = 0, bool repeating = true); explicit WaypointMovementGenerator(WaypointPath& path, bool repeating = true); ~WaypointMovementGenerator() { _path = nullptr; } @@ -102,14 +102,8 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium<Creat class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, FlightPathMovementGenerator>, public PathMovementBase<Player, TaxiPathNodeList> { public: - explicit FlightPathMovementGenerator(uint32 startNode = 0) - { - _currentNode = startNode; - _endGridX = 0.0f; - _endGridY = 0.0f; - _endMapId = 0; - _preloadTargetNode = 0; - } + explicit FlightPathMovementGenerator(uint32 startNode = 0); + void LoadPath(Player* player); void DoInitialize(Player*); void DoReset(Player*); |