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authorLiberate <none@none>2010-09-18 12:42:17 +0200
committerLiberate <none@none>2010-09-18 12:42:17 +0200
commit5fa7722b945f3ad61c15862a47143f3ffc0d8f70 (patch)
tree16769e9c32a8d0df7cc36bec7ff1db24689227a2
parentd036f7726ee4d15cc62aac36075f5f037ddab438 (diff)
Core/Spells: Fixes certain spells that could pierce immunity auras while they shouldn't.
Fixes issue #3264 Fixes issue #3471 Fixes issue #3992 --HG-- branch : trunk
-rw-r--r--src/server/game/Spells/SpellMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 92f750aa8c1..eafc039b79f 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3225,7 +3225,7 @@ bool CanSpellPierceImmuneAura(SpellEntry const * pierceSpell, SpellEntry const *
// these spells (Cyclone for example) can pierce all...
if ((pierceSpell->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE)
// ...but not these (Divine shield for example)
- && !(aura && (aura->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)))
+ && !(aura && (aura->Mechanic == MECHANIC_IMMUNE_SHIELD || aura->Mechanic == MECHANIC_INVULNERABILITY)))
return true;
return false;