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authorSeline <none@none>2008-10-26 13:58:39 -0500
committerSeline <none@none>2008-10-26 13:58:39 -0500
commit5faa23accce0ac45fe4b55fb841c0eb764c10f72 (patch)
treef65ddee76b7c68e7698b9dc650724550834be113
parenta0f843a3ebe505dabe138294dd7c6dbc0dcfe094 (diff)
[svn] * Revert change to DoZoneInCombat made in [114] as it can cause problems. DoZoneInCombat is NOT meant to be used by creatures that cannot have threatlists or have empty threatlists.
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 0fdd25ebfe7..b6d6f90d2a4 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -476,12 +476,12 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
return;
}
- /*if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty())
+ if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty())
{
error_log("SD2: DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
return;
- }*/
+ }
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
InstanceMap::PlayerList::const_iterator i;