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author | jackpoz <giacomopoz@gmail.com> | 2016-06-02 00:31:32 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2016-06-02 00:31:32 +0200 |
commit | 6007f2a6a0ac13dcac80d0dbc8e1e00ef5d0e9ce (patch) | |
tree | a8d4c3837aeabfaddcb8ec52141a8823f67a2546 | |
parent | 8fe85017125803a4ca8fd1d972b128930cd364b9 (diff) | |
parent | 9803e58392eea0828aac96cd79a794a77323d9d0 (diff) |
Merge pull request #17259 from SnapperRy/smart_ai
Core/SmartAI: Allow SMART_ACTION_FORCE_DESPAWN on no-SmartAI GameObjects
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a18f0a6574b..7c258e09b09 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1037,10 +1037,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->DespawnOrUnsummon(e.action.forceDespawn.delay); } else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); - } + goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); } delete targets; |