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authormegamage <none@none>2009-04-21 14:08:49 -0500
committermegamage <none@none>2009-04-21 14:08:49 -0500
commit60ca71e64f8d2c88f3bc3e4eaa25f8a5282630b7 (patch)
treea87e723643d141e0c9a98f9e8238c7395a90379c
parent297498f1f7343f2c653075a45f36fcb46d833ef0 (diff)
*Use null AI for vehicles.
--HG-- branch : trunk
-rw-r--r--src/game/CreatureAISelector.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index 9250a254155..a698d094e18 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -55,7 +55,9 @@ namespace FactorySelector
// select by NPC flags
if(!ai_factory)
{
- if( creature->isGuard() )
+ if(creature->isVehicle())
+ ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ else if(creature->isGuard())
ai_factory = ai_registry.GetRegistryItem("GuardAI");
else if(creature->HasSummonMask(SUMMON_MASK_GUARDIAN))
ai_factory = ai_registry.GetRegistryItem("PetAI");