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authorTreeston <treeston.mmoc@gmail.com>2017-12-31 04:05:01 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-12-31 04:05:01 +0100
commit60fadb3b96188dfe3317317a41528d85aff05dfc (patch)
tree0f7a95165aedb7d2e0488869c76d87cb88b9f87d
parent6113b9dec2e0081c36c36c2974a28ed0693bc601 (diff)
travis fix
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index d254dad6b35..62caaac802a 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -277,7 +277,7 @@ class TC_GAME_API UnitAI
// Called when the unit enters combat
// (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
- virtual void JustEnteredCombat(Unit* victim) { }
+ virtual void JustEnteredCombat(Unit* /*who*/) { }
// Called when the unit leaves combat
virtual void JustExitedCombat() { }