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authormegamage <none@none>2008-11-26 12:45:13 -0600
committermegamage <none@none>2008-11-26 12:45:13 -0600
commit6101b5d4b5014af2df33363b45a3923fffea2dd4 (patch)
treea86d05bea14ab5d4797a152186f368903996e950
parentb591c216594b688b88b9343a01d1a4684fa4e833 (diff)
*Fix the bug that pets cast damage spells on self. However, this may not be the correct way to fix it. Thank TheGriffon for pointing out the mistake.
--HG-- branch : trunk
-rw-r--r--src/game/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 0999862f74f..5e36ad5dc26 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4169,7 +4169,8 @@ int16 Spell::PetCanCast(Unit* target)
duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
}
// AoE spells have the caster as their target
- if(m_caster->IsFriendlyTo(target) && m_caster != target && !duelvsplayertar)
+ // AOE spells should not have target
+ if(m_caster->IsFriendlyTo(target) /*&& m_caster != target*/ && !duelvsplayertar)
{
return SPELL_FAILED_BAD_TARGETS;
}