diff options
author | megamage <none@none> | 2009-03-16 15:53:02 -0600 |
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committer | megamage <none@none> | 2009-03-16 15:53:02 -0600 |
commit | 610b3315351bf66012826af97fb24a333b75bc08 (patch) | |
tree | 8dcf6b1bfba620f464278a08018d430dddbe9458 | |
parent | 39e71ef5e2d9c4bf1aaa603544abee4031966fb4 (diff) |
[7474] Set correct value/maxvalue for skill with fixed skill value at skill loading. Author: VladimirMangos
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5a7a5d618a3..84aedc4c8e6 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20591,8 +20591,20 @@ void Player::_LoadSkills() else SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0)); - uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i))); + // set fixed skill ranges + switch(GetSkillRangeType(pSkill,false)) + { + case SKILL_RANGE_LANGUAGE: // 300..300 + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(300,300)); + break; + case SKILL_RANGE_MONO: // 1..1, grey monolite bar + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(1,1)); + break; + default: + break; + } + uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i))); learnSkillRewardedSpells(id, vskill); } |