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authorHavenard <havenard@hotmail.com>2011-10-10 18:01:02 -0300
committerHavenard <havenard@hotmail.com>2011-10-10 18:01:02 -0300
commit61f468d5a1e75409d97bb94ea5c3feb8ab1c4eeb (patch)
treef0477859a1aa1b5331fdc9ed71ecb0ac85cc7044
parent3b4b6a2d9ab8c3b689e9189466cf2b1d7f864775 (diff)
Fix Elemental Oath
Remove hacky implementation of Elemental Oath Properly fix it by correcting DBC data Fix Clearcasting from Elemental Oath damage bonus being displayed twice in Spell ToolTips by damage Addons like DrDamage (displaying 10.25% instead of 5%, 21% instead of 10%)
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp20
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp7
2 files changed, 7 insertions, 20 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 4876f435f55..e8d763bb5b6 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -903,26 +903,6 @@ void AuraEffect::CalculateSpellMod()
default:
break;
}
- case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
- switch (GetId())
- {
- case 51466: // Elemental oath
- case 51470: // Elemental oath
- // "while Clearcasting from Elemental Focus is active, you deal 5%/10% more spell damage."
- if (!m_spellmod)
- {
- m_spellmod = new SpellModifier(GetBase());
- m_spellmod->op = SPELLMOD_EFFECT2;
- m_spellmod->type = SPELLMOD_FLAT;
- m_spellmod->spellId = GetId();
- m_spellmod->mask[1] = 0x0004000;
- }
- m_spellmod->value = GetBase()->GetUnitOwner()->CalculateSpellDamage(GetBase()->GetUnitOwner(), GetSpellInfo(), 1);
- break;
- default:
- break;
- }
- break;
case SPELL_AURA_ADD_FLAT_MODIFIER:
case SPELL_AURA_ADD_PCT_MODIFIER:
if (!m_spellmod)
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index cfa28080b2b..b993f6152fc 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3090,6 +3090,13 @@ void SpellMgr::LoadDbcDataCorrections()
case 48422:
spellInfo->Stances = 1 << (FORM_TREE - 1);
break;
+ case 51466: // Elemental Oath (Rank 1)
+ case 51470: // Elemental Oath (Rank 2)
+ spellInfo->Effect[EFFECT_1] = SPELL_EFFECT_APPLY_AURA;
+ spellInfo->EffectApplyAuraName[EFFECT_1] = SPELL_AURA_ADD_FLAT_MODIFIER;
+ spellInfo->EffectMiscValue[EFFECT_1] = SPELLMOD_EFFECT2;
+ spellInfo->EffectSpellClassMask[EFFECT_1] = flag96(0x00000000, 0x00004000, 0x00000000);
+ break;
case 47569: // Improved Shadowform (Rank 1)
// with this spell atrribute aura can be stacked several times
spellInfo->Attributes &= ~SPELL_ATTR0_NOT_SHAPESHIFT;