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author_manuel_ <manue.l@live.com.ar>2010-09-28 00:19:37 -0300
committer_manuel_ <manue.l@live.com.ar>2010-09-28 00:19:37 -0300
commit6246d79b55fa245f01142acdaeff52297c845823 (patch)
treeef6f15e1f0781e8bd433bece1d2bed5b7965d10e
parent952d3cf10e3af3cc5e68110bc75f3c830b4783c9 (diff)
Core/Dungeon Finder: Modified LFGMgr to use DF quests to reward.
* In this way we will store the character's day progress in the db, preventing to lose the information because of a crash/restart/shutdown. Patch by Gyullo and me, thanks to Spp & linencloth for help. * The next commit will modify the current Quest System to support DF quests. --HG-- branch : trunk
-rw-r--r--src/server/game/DungeonFinding/LFG.h1
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp51
-rw-r--r--src/server/game/Entities/Player/Player.h6
-rw-r--r--src/server/game/Server/Protocol/Handlers/LFGHandler.cpp29
4 files changed, 36 insertions, 51 deletions
diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h
index 474f60e199d..aba92606cec 100644
--- a/src/server/game/DungeonFinding/LFG.h
+++ b/src/server/game/DungeonFinding/LFG.h
@@ -61,7 +61,6 @@ struct LookingForGroup
bool update;
LfgState state;
LfgDungeonSet applyDungeons; // Dungeons the player have applied for
- LfgDungeonSet donerandomDungeons; // Finished random Dungeons (to calculate the bonus);
std::string comment;
};
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index ec601717437..a045dafbcfa 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1874,11 +1874,6 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player)
if (!dungeon || dungeon->type != LFG_TYPE_RANDOM)
return;
- // Mark random dungeon as complete
- uint8 index = player->isLfgDungeonDone(rDungeonId) ? 1 : 0;
- if (!index)
- player->SetLfgDungeonDone(rDungeonId);
-
// Update achievements
if (dungeon->difficulty == DUNGEON_DIFFICULTY_HEROIC)
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, 1);
@@ -1887,46 +1882,26 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player)
if (!reward)
return;
+ uint8 index = 0;
Quest const* qReward = sObjectMgr.GetQuestTemplate(reward->reward[index].questId);
if (!qReward)
return;
- // Give rewards
- player->GetSession()->SendLfgPlayerReward(dungeon->Entry(), group->GetLfgDungeonEntry(false), index, reward, qReward);
-
- if (qReward->GetRewItemsCount() > 0)
+ // if we can take the quest, means that we haven't done this kind of "run", IE: First Heroic Random of Day.
+ if (player->CanRewardQuest(qReward,false))
+ player->RewardQuest(qReward,0,NULL,false);
+ else
{
- for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
- {
- if (uint32 itemId = qReward->RewItemId[i])
- {
- ItemPosCountVec dest;
- if (player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, qReward->RewItemCount[i]) == EQUIP_ERR_OK)
- {
- Item* item = player->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- player->SendNewItem(item, qReward->RewItemCount[i], true, false);
- }
- }
- }
+ index = 1;
+ qReward = sObjectMgr.GetQuestTemplate(reward->reward[index].questId);
+ if (!qReward)
+ return;
+ // we give reward without informing client (retail does this)
+ player->RewardQuest(qReward,0,NULL,false);
}
- // Not give XP in case already completed once repeatable quest
- uint32 XP = uint32(qReward->XPValue(player) * sWorld.getRate(RATE_XP_QUEST));
-
- XP += (MAXGROUPSIZE - group->GetMembersCount()) * reward->reward[index].variableXP;
-
- // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
- int32 moneyRew = qReward->GetRewOrReqMoney();
-
- if (player->getLevel() < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- player->GiveXP(XP, NULL);
- else
- moneyRew += int32(qReward->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
-
- moneyRew += (MAXGROUPSIZE - group->GetMembersCount()) * reward->reward[index].variableMoney;
-
- if (moneyRew)
- player->ModifyMoney(moneyRew);
+ // Give rewards
+ player->GetSession()->SendLfgPlayerReward(dungeon->Entry(), group->GetLfgDungeonEntry(false), index, reward, qReward);
}
// --------------------------------------------------------------------------//
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 16e92127d04..c3f504ca9c5 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2255,10 +2255,10 @@ class Player : public Unit, public GridObject<Player>
void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
// Dungeon Finder
- bool isLfgDungeonDone(const uint32 entry) { return m_LookingForGroup.donerandomDungeons.find(entry) != m_LookingForGroup.donerandomDungeons.end(); }
+// bool isLfgDungeonDone(const uint32 entry) { return m_LookingForGroup.donerandomDungeons.find(entry) != m_LookingForGroup.donerandomDungeons.end(); }
LfgDungeonSet *GetLfgDungeons() { return &m_LookingForGroup.applyDungeons; }
- LfgDungeonSet *GetLfgDungeonsDone() { return &m_LookingForGroup.donerandomDungeons; }
- void SetLfgDungeonDone(const uint32 entry) { m_LookingForGroup.donerandomDungeons.insert(entry); }
+// LfgDungeonSet *GetLfgDungeonsDone() { return &m_LookingForGroup.donerandomDungeons; }
+// void SetLfgDungeonDone(const uint32 entry) { m_LookingForGroup.donerandomDungeons.insert(entry); }
std::string GetLfgComment() { return m_LookingForGroup.comment; }
void SetLfgComment(std::string _comment) { m_LookingForGroup.comment = _comment; }
uint8 GetLfgRoles() { return m_LookingForGroup.roles; }
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index 60636703654..033c26afac1 100644
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -194,7 +194,6 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
uint32 rsize = 0;
uint32 lsize = 0;
- bool done;
LfgDungeonSet* randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
@@ -212,23 +211,34 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
{
LfgReward const* reward = NULL;
Quest const* qRew = NULL;
+ uint8 done;
data << uint8(randomlist->size()); // Random Dungeon count
for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it)
{
- done = GetPlayer()->isLfgDungeonDone(*it);
- reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel());
data << uint32(*it); // Entry
- data << uint8(done);
+ reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel());
+ qRew = NULL;
if (reward)
{
- qRew = sObjectMgr.GetQuestTemplate(reward->reward[done].questId);
- data << uint32(qRew ? qRew->GetRewOrReqMoney() : 0);
- data << uint32(qRew ? qRew->XPValue(GetPlayer()) : 0);
+ qRew = sObjectMgr.GetQuestTemplate(reward->reward[0].questId);
+ if (qRew)
+ {
+ done = !GetPlayer()->CanRewardQuest(qRew,false);
+ if (done)
+ qRew = sObjectMgr.GetQuestTemplate(reward->reward[1].questId);
+ }
+
+ }
+ if (qRew)
+ {
+ data << uint8(done);
+ data << uint32(qRew->GetRewOrReqMoney());
+ data << uint32(qRew->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
- data << uint8(qRew ? qRew->GetRewItemsCount() : 0);
- if (qRew && qRew->GetRewItemsCount())
+ data << uint8(qRew->GetRewItemsCount());
+ if (qRew->GetRewItemsCount())
{
ItemPrototype const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
@@ -246,6 +256,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
}
else
{
+ data << uint8(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);